class NiceFlareRevolver extends ScrnFlareRevolver; simulated function bool PutDown() { if ( Instigator.PendingWeapon.class == class'NiceDualFlareRevolver' ) { bIsReloading = false; } return super(KFWeapon).PutDown(); } function GiveTo( pawn Other, optional Pickup Pickup ) { local KFPlayerReplicationInfo KFPRI; local KFWeaponPickup WeapPickup; KFPRI = KFPlayerReplicationInfo(Other.PlayerReplicationInfo); WeapPickup = KFWeaponPickup(Pickup); //pick the lowest sell value if ( WeapPickup != none && KFPRI != none && KFPRI.ClientVeteranSkill != none ) { SellValue = 0.75 * min(WeapPickup.Cost, WeapPickup.default.Cost * KFPRI.ClientVeteranSkill.static.GetCostScaling(KFPRI, WeapPickup.class)); } Super.GiveTo(Other,Pickup); } defaultproperties { AppID=0 FireModeClass(0)=class'NiceFlareRevolverFire' PickupClass=class'NiceFlareRevolverPickup' ItemName="Flare Revolver NW" }