class NiceMAC10Z extends NiceWeapon; #exec OBJ LOAD FILE=KillingFloorHUD.utx #exec OBJ LOAD FILE=Inf_Weapons_Foley.uax simulated function AltFire(float F){ DoToggle(); } defaultproperties { reloadPreEndFrame=0.115000 reloadEndFrame=0.538000 reloadChargeEndFrame=0.750000 reloadMagStartFrame=0.288000 reloadChargeStartFrame=0.644000 MagazineBone="Mac11_Mag" MagCapacity=30 ReloadRate=3.000000 ReloadAnim="Reload" ReloadAnimRate=1.000000 FlashBoneName="tipS" WeaponReloadAnim="Reload_Mac10" Weight=3.000000 bHasAimingMode=True IdleAimAnim="Idle_Iron" StandardDisplayFOV=60.000000 SleeveNum=2 TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Mac_10' bIsTier2Weapon=True MeshRef="KF_Weapons2_Trip.Mac10_Trip" SkinRefs(0)="KF_Weapons2_Trip_T.Special.MAC10_cmb" SkinRefs(1)="KF_Weapons2_Trip_T.Special.MAC10_SIL_cmb" SelectSoundRef="KF_MAC10MPSnd.MAC10_Select" HudImageRef="KillingFloor2HUD.WeaponSelect.Mac_10_Unselected" SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Mac_10" PlayerIronSightFOV=65.000000 ZoomedDisplayFOV=32.000000 FireModeClass(0)=class'NiceMAC10Fire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" AIRating=0.550000 CurrentRating=0.550000 bShowChargingBar=True Description="A highly compact machine pistol. Can be fired in semi or full auto." EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000) DisplayFOV=55.000000 Priority=75 CustomCrosshair=11 CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5" InventoryGroup=3 GroupOffset=6 PickupClass=class'NiceMAC10Pickup' PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-6.000000) BobDamping=6.000000 AttachmentClass=Class'KFMod.MAC10Attachment' IconCoords=(X1=245,Y1=39,X2=329,Y2=79) ItemName="MAC10" TransientSoundVolume=1.250000 }