class NiceKrissMFire extends NiceHighROFFire; defaultproperties { FireEndSoundRef="KF_KrissSND.Kriss_Fire_End" FireEndStereoSoundRef="KF_KrissSND.KF_WEP_KRISS_END_S" AmbientFireSoundRef="KF_KrissSND.Kriss_Fire_Loop" ProjectileSpeed=15200.000000 RecoilRate=0.0100000 maxVerticalRecoilAngle=20 maxHorizontalRecoilAngle=10 RecoilVelocityScale=0.000000 ShellEjectClass=Class'KFMod.ShellEjectKriss' ShellEjectBoneName="Shell_eject" NoAmmoSoundRef="KF_MP7Snd.MP7_DryFire" DamageType=class'NiceDamTypeKrissM' DamageMin=35 DamageMax=35 Momentum=12500.000000 FireRate=0.040000 AmmoClass=class'NiceKrissMAmmo' ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000) ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000) ShakeRotTime=0.750000 ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=1.250000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP' Spread=500.0 SpreadStyle=SS_Random }