class NiceTrenchgunAmmo extends NiceAmmo; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx defaultproperties { WeaponPickupClass=class'NiceTrenchgunPickup' AmmoPickupAmount=6 MaxAmmo=48 InitialAmount=24 IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=451,Y1=445,X2=510,Y2=500) }