class NiceAUG_A1AR extends NiceScopedWeapon; #EXEC OBJ LOAD FILE=HMG_T.utx #EXEC OBJ LOAD FILE=HMG_S.uax #EXEC OBJ LOAD FILE=HMG_A.ukx simulated function AltFire(float F){ if(ReadyToFire(0)) DoToggle(); } exec function SwitchModes(){ DoToggle(); } defaultproperties { lenseMaterialID=4 scopePortalFOVHigh=17.000000 scopePortalFOV=17.000000 ZoomMatRef="HMG_T.AUG.AUG-A1_scope_FB" ScriptedTextureFallbackRef="HMG_T.AUG.alpha_lens_64x64" CrosshairTexRef="HMG_T.AUG.AUG-A1_scope" reloadPreEndFrame=0.400000 reloadEndFrame=0.645000 reloadChargeEndFrame=0.805000 reloadMagStartFrame=0.500000 reloadChargeStartFrame=0.700000 MagazineBone="clip" bHasScope=True ZoomedDisplayFOVHigh=70.000000 MagCapacity=30 ReloadRate=3.500000 ReloadAnim="Reload" ReloadAnimRate=1.000000 WeaponReloadAnim="Reload_BullPup" Weight=9.000000 bHasAimingMode=True IdleAimAnim="Idle_Iron" StandardDisplayFOV=65.000000 SleeveNum=0 TraderInfoTexture=Texture'HMG_T.AUG.trader_AUG_A1' bIsTier2Weapon=True MeshRef="HMG_A.AUG_A1_mesh" SkinRefs(0)="KF_Weapons3_Trip_T.hands.Priest_Hands_1st_P" SkinRefs(1)="HMG_T.AUG.body" SkinRefs(2)="HMG_T.AUG.mag" SkinRefs(3)="HMG_T.AUG.Rec" SkinRefs(4)="HMG_T.AUG.alpha_lens_64x64" SelectSoundRef="HMG_S.AUGND.aug_draw" HudImageRef="HMG_T.AUG.AUG_A1_Unselected" SelectedHudImageRef="HMG_T.AUG.AUG_A1_Selected" PlayerIronSightFOV=32.000000 ZoomedDisplayFOV=70.000000 FireModeClass(0)=class'NiceAUG_A1ARFire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" AIRating=0.650000 CurrentRating=0.650000 Description="Steyr AUG 1977 Steyr-Daimler-Puch AG & Co KG" DisplayFOV=65.000000 Priority=170 CustomCrosshair=11 CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5" InventoryGroup=4 GroupOffset=3 PickupClass=class'NiceAUG_A1ARPickup' PlayerViewOffset=(X=15.000000,Y=12.000000,Z=-2.000000) BobDamping=5.000000 AttachmentClass=class'NiceAUG_A1ARAttachment' IconCoords=(X1=253,Y1=146,X2=333,Y2=181) ItemName="Steyr AUG A1" }