class NiceChainGun extends ChainGun; // Don't use alt fire to toggle simulated function AltFire(float F){} // Don't switch fire mode exec function SwitchModes(){} defaultproperties { MagCapacity=160 Weight=12.000000 FireModeClass(0)=class'NiceChainGunFire' FireModeClass(1)=class'NiceChainGunAltFire' PickupClass=class'NiceChainGunPickup' ItemName="Patriarch's Chaingun" }