class NiceThompsonHAmmo extends NiceAmmo; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx defaultproperties { WeaponPickupClass=class'NiceThompsonHPickup' AmmoPickupAmount=60 MaxAmmo=360 InitialAmount=90 PickupClass=class'NiceThompsonHAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="45. ACP bullets" }