//============================================================================== // NicePack / NiceAbilitiesEvents //============================================================================== // Temporary stand-in for future functionality. //============================================================================== // 'Nice pack' source // Do whatever the fuck you want with it // Author: dkanus // E-mail: dkanus@gmail.com //============================================================================== class NiceAbilitiesEvents extends Object; var array< class > adapters; // If adapter was already added also returns 'false'. static function bool AddAdapter(class newAdapter, optional LevelInfo level){ local int i; if(newAdapter == none) return false; for(i = 0;i < default.adapters.length;i ++) if(default.adapters[i] == newAdapter) return false; newAdapter.default.level = level; default.adapters[default.adapters.length] = newAdapter; return true; } // If adapter wasn't even present also returns 'false'. static function bool RemoveAdapter(class adapter){ local int i; if(adapter == none) return false; for(i = 0;i < default.adapters.length;i ++){ if(default.adapters[i] == adapter){ default.adapters.Remove(i, 1); return true; } } return false; } static function CallAbilityActivated ( string abilityID, NicePlayerController relatedPlayer ){ local int i; for(i = 0;i < default.adapters.length;i ++) default.adapters[i].static.AbilityActivated(abilityID, relatedPlayer); } static function CallAbilityAdded ( string abilityID, NicePlayerController relatedPlayer ){ local int i; for(i = 0;i < default.adapters.length;i ++) default.adapters[i].static.AbilityAdded(abilityID, relatedPlayer); } static function CallAbilityRemoved ( string abilityID, NicePlayerController relatedPlayer ){ local int i; for(i = 0;i < default.adapters.length;i ++) default.adapters[i].static.AbilityRemoved(abilityID, relatedPlayer); } static function CallModAbilityCooldown ( string abilityID, NicePlayerController relatedPlayer, out float cooldown ){ local int i; for(i = 0;i < default.adapters.length;i ++){ default.adapters[i].static.ModAbilityCooldown( abilityID, relatedPlayer, cooldown); } } defaultproperties { }