class NiceLAW extends NiceWeapon; simulated function ZoomIn(bool bAnimateTransition){ if(Level.TimeSeconds < FireMode[0].NextFireTime) return; super.ZoomIn(bAnimateTransition); if(bAnimateTransition){ if(bZoomOutInterrupted) PlayAnim('Raise',1.0,0.1); else PlayAnim('Raise',1.0,0.1); } } simulated function ZoomOut(bool bAnimateTransition){ super.ZoomOut(false); if(bAnimateTransition) TweenAnim(IdleAnim,FastZoomOutTime); } simulated function PostBeginPlay(){ local AutoReloadAnimDesc reloadDesc; autoReloadsDescriptions.Length = 0; reloadDesc.canInterruptFrame = 0.07; reloadDesc.trashStartFrame = 0.601; reloadDesc.resumeFrame = 0.07; reloadDesc.speedFrame = 0.07; reloadDesc.animName = 'AimFire'; autoReloadsDescriptions[0] = reloadDesc; super.PostBeginPlay(); } defaultproperties { bChangeClipIcon=True bChangeBulletsIcon=True hudClipTexture=Texture'KillingFloorHUD.HUD.Hud_Law_Rocket' hudBulletsTexture=Texture'KillingFloorHUD.HUD.Hud_Law_Rocket' reloadType=RTYPE_AUTO ForceZoomOutOnFireTime=0.100000 MagCapacity=1 ReloadRate=3.000000 bHoldToReload=True WeaponReloadAnim="Reload_LAW" MinimumFireRange=300 Weight=9.000000 bHasAimingMode=True IdleAimAnim="AimIdle" StandardDisplayFOV=75.000000 SleeveNum=3 TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Law' bIsTier3Weapon=True MeshRef="KF_Weapons_Trip.LAW_Trip" SkinRefs(0)="KF_Weapons_Trip_T.Supers.law_cmb" SkinRefs(1)="KF_Weapons_Trip_T.Supers.law_reddot_shdr" SkinRefs(2)="KF_Weapons_Trip_T.Supers.rocket_cmb" SelectSoundRef="KF_LAWSnd.LAW_Select" HudImageRef="KillingFloorHUD.WeaponSelect.LAW_unselected" SelectedHudImageRef="KillingFloorHUD.WeaponSelect.LAW" PlayerIronSightFOV=90.000000 ZoomTime=0.260000 ZoomedDisplayFOV=65.000000 FireModeClass(0)=class'NiceLAWFire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectForce="SwitchToRocketLauncher" bSniping=False Description="The Light Anti Tank Weapon is, as its name suggests, a military grade heavy weapons platform designed to disable or outright destroy armored vehicles." EffectOffset=(X=50.000000,Y=1.000000,Z=10.000000) DisplayFOV=75.000000 Priority=195 HudColor=(G=0) InventoryGroup=4 GroupOffset=9 PickupClass=class'NiceLAWPickup' PlayerViewOffset=(X=30.000000,Y=30.000000) BobDamping=7.000000 AttachmentClass=class'NiceLAWAttachment' IconCoords=(X1=429,Y1=212,X2=508,Y2=251) ItemName="L.A.W" AmbientGlow=2 }