class NiceWinchesterFire extends NiceFire; defaultproperties { ProjectileSpeed=37950.000000 FireAimedAnim="AimFire" RecoilRate=0.100000 maxVerticalRecoilAngle=200 maxHorizontalRecoilAngle=64 FireSoundRef="KF_RifleSnd.Rifle_Fire" StereoFireSoundRef="KF_RifleSnd.Rifle_FireST" NoAmmoSoundRef="KF_RifleSnd.Rifle_DryFire" DamageType=Class'NicePack.NiceDamTypeWinchester' DamageMin=156 DamageMax=156 Momentum=18000.000000 bPawnRapidFireAnim=True bWaitForRelease=True bModeExclusive=False bAttachSmokeEmitter=True TransientSoundVolume=1.800000 FireLoopAnim= FireEndAnim= FireAnimRate=1.600000 FireForce="ShockRifleFire" FireRate=0.562500 AmmoClass=Class'NicePack.NiceWinchesterAmmo' ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000) ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000) ShakeRotTime=2.000000 ShakeOffsetMag=(X=10.000000,Y=3.000000,Z=12.000000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=2.000000 BotRefireRate=0.650000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar' aimerror=0.000000 }