// ScrN copy class NiceNitroDecal extends ProjectedDecal; #exec OBJ LOAD FILE=HTec_A.ukx simulated function BeginPlay(){ if(!level.bDropDetail && FRand() < 0.4) projTexture = Texture'HTec_A.Nitro.NitroSplat'; super.BeginPlay(); } defaultproperties { bClipStaticMesh=True CullDistance=7000.000000 LifeSpan=5.000000 DrawScale=0.500000 }