class NiceM7A3MAttachment extends NiceAttachment; defaultproperties { mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP' mTracerClass=Class'KFMod.KFNewTracer' mShellCaseEmitterClass=Class'KFMod.KFShellSpewer' MovementAnims(0)="JogF_Kriss" MovementAnims(1)="JogB_Kriss" MovementAnims(2)="JogL_Kriss" MovementAnims(3)="JogR_Kriss" TurnLeftAnim="TurnL_Kriss" TurnRightAnim="TurnR_Kriss" CrouchAnims(0)="CHWalkF_Kriss" CrouchAnims(1)="CHWalkB_Kriss" CrouchAnims(2)="CHWalkL_Kriss" CrouchAnims(3)="CHWalkR_Kriss" WalkAnims(0)="WalkF_Kriss" WalkAnims(1)="WalkB_Kriss" WalkAnims(2)="WalkL_Kriss" WalkAnims(3)="WalkR_Kriss" CrouchTurnRightAnim="CH_TurnR_Kriss" CrouchTurnLeftAnim="CH_TurnL_Kriss" IdleCrouchAnim="CHIdle_Kriss" IdleWeaponAnim="Idle_Kriss" IdleRestAnim="Idle_Kriss" IdleChatAnim="Idle_Kriss" IdleHeavyAnim="Idle_Kriss" IdleRifleAnim="Idle_Kriss" FireAnims(0)="Fire_Kriss" FireAnims(1)="Fire_Kriss" FireAnims(2)="Fire_Kriss" FireAnims(3)="Fire_Kriss" FireAltAnims(0)="Fire_Kriss" FireAltAnims(1)="Fire_Kriss" FireAltAnims(2)="Fire_Kriss" FireAltAnims(3)="Fire_Kriss" FireCrouchAnims(0)="CHFire_Kriss" FireCrouchAnims(1)="CHFire_Kriss" FireCrouchAnims(2)="CHFire_Kriss" FireCrouchAnims(3)="CHFire_Kriss" FireCrouchAltAnims(0)="CHFire_Kriss" FireCrouchAltAnims(1)="CHFire_Kriss" FireCrouchAltAnims(2)="CHFire_Kriss" FireCrouchAltAnims(3)="CHFire_Kriss" HitAnims(0)="HitF_Kriss" HitAnims(1)="HitB_Kriss" HitAnims(2)="HitL_Kriss" HitAnims(3)="HitR_Kriss" PostFireBlendStandAnim="Blend_Kriss" PostFireBlendCrouchAnim="CHBlend_Kriss" MeshRef="KF_Weapons3rd4_Trip.M7A3_3rd" bRapidFire=True bAltRapidFire=True SplashEffect=Class'ROEffects.BulletSplashEmitter' CullDistance=5000.000000 }