class NiceMP7MMedicGun extends NiceMedicGun; defaultproperties { medicChargeRegenRate=7.000000 reloadPreEndFrame=0.074000 reloadEndFrame=0.574000 reloadChargeEndFrame=0.809000 reloadMagStartFrame=0.117000 reloadChargeStartFrame=0.681000 MagCapacity=40 ReloadRate=3.166000 ReloadAnim="Reload" ReloadAnimRate=1.000000 WeaponReloadAnim="Reload_MP7" Weight=3.000000 bHasAimingMode=True IdleAimAnim="Idle_Iron" StandardDisplayFOV=55.000000 SleeveNum=2 TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_MP7m' bIsTier2Weapon=True MeshRef="KF_Weapons2_Trip.MP7_Trip" SkinRefs(0)="KF_Weapons2_Trip_T.Special.MP_7_cmb" SkinRefs(1)="KF_Weapons2_Trip_T.Special.Aimpoint_sight_shdr" SelectSoundRef="KF_MP7Snd.MP7_Select" HudImageRef="KillingFloor2HUD.WeaponSelect.MP7m_unselected" SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.MP7m" PlayerIronSightFOV=65.000000 ZoomedDisplayFOV=45.000000 FireModeClass(0)=class'NiceMP7MFire' FireModeClass(1)=class'NiceMP7MAltFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" AIRating=0.550000 CurrentRating=0.550000 bShowChargingBar=True Description="An advanced prototype submachine gun. Modified to fire healing darts." EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000) DisplayFOV=55.000000 Priority=90 InventoryGroup=3 GroupOffset=5 PickupClass=class'NiceMP7MPickup' PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-6.000000) BobDamping=6.000000 AttachmentClass=class'NiceMP7MAttachment' IconCoords=(X1=245,Y1=39,X2=329,Y2=79) ItemName="MP7M Medic Gun" TransientSoundVolume=1.250000 }