NicePack/sources/NiceGameType.uc
2024-11-27 02:17:05 +07:00

345 lines
13 KiB
Ucode

// made to fix KFStoryGameInfo loading for KFO maps
class NiceGameType extends ScrnGameType;
var NicePack NicePackMutator;
var bool lessDramatic;
var float LesserZedTimeSlomoScale;
function RegisterMutator(NicePack activePack){
NicePackMutator = activePack;
}
function OverrideMonsterHealth(KFMonster M){}
/*event InitGame(string Options, out string Error){
local int i, j;
if(ScrnGameLength == none)
ScrnGameLength = new(none, string(KFGameLength)) class'ScrnGameLength';
for(i = 0;i < ScrnGameLength.
}*/
function int SpawnSquad(ZombieVolume ZVol, out array< class<KFMonster> > Squad, optional bool bLogSpawned ){
local int i, j;
local array<NicePack.ZedRecord> zedDatabase;
if(NicePackMutator != none){
zedDatabase = NicePackMutator.zedDatabase;
for(i = 0;i < zedDatabase.Length;i ++){
for(j = 0;j < Squad.Length;j ++){
if(zedDatabase[i].bNeedsReplacement && zedDatabase[i].ZedType == Squad[j])
Squad[j] = zeddatabase[i].MeanZedType;
}
}
}
return super.SpawnSquad(ZVol, Squad, bLogSpawned);
}
function SetupWave(){
Super.SetupWave();
// Event call
NicePackMutator.WaveStart();
}
function RestartPlayer(Controller aPlayer){
Super.RestartPlayer(aPlayer);
if(aPlayer.Pawn != none && NicePlayerController(aPlayer) != none)
NicePlayerController(aPlayer).PawnSpawned();
}
State MatchInProgress{
function BeginState(){
Super(Invasion).BeginState();
WaveNum = InitialWave;
InvasionGameReplicationInfo(GameReplicationInfo).WaveNumber = WaveNum;
if(NicePackMutator.bInitialTrader) {
WaveCountDown = NicePackMutator.initialTraderTime + 5;
NicePackMutator.TraderStart();
}
else
WaveCountDown = 10;
SetupPickups();
if(ScrnGameLength != none && !ScrnGameLength.LoadWave(WaveNum))
DoWaveEnd();
// Event call
NicePackMutator.MatchBegan();
}
function DoWaveEnd(){
Super.DoWaveEnd();
// Event call
NicePackMutator.TraderStart();
}
function StartWaveBoss(){
Super.StartWaveBoss();
// Event call
NicePackMutator.WaveStart();
}
}
function ScoreKill(Controller Killer, Controller Other)
{
local NicePlayerController niceKiller;
local NiceHumanPawn niceKillerPawn;
local PlayerReplicationInfo OtherPRI;
local float KillScore;
local Controller C;
OtherPRI = Other.PlayerReplicationInfo;
if ( OtherPRI != none )
{
OtherPRI.NumLives++;
OtherPRI.Score -= (OtherPRI.Score * (GameDifficulty * 0.05)); // you Lose 35% of your current cash on Hell on Earth, 15% on normal.
OtherPRI.Team.Score -= (OtherPRI.Score * (GameDifficulty * 0.05));
if (OtherPRI.Score < 0 )
OtherPRI.Score = 0;
if (OtherPRI.Team.Score < 0 )
OtherPRI.Team.Score = 0;
OtherPRI.Team.NetUpdateTime = Level.TimeSeconds - 1;
OtherPRI.bOutOfLives = true;
if( Killer!=none && Killer.PlayerReplicationInfo!=none && Killer.bIsPlayer )
BroadcastLocalizedMessage(class'KFInvasionMessage',1,OtherPRI,Killer.PlayerReplicationInfo);
else if( Killer==none || Monster(Killer.Pawn)==none )
BroadcastLocalizedMessage(class'KFInvasionMessage',1,OtherPRI);
else BroadcastLocalizedMessage(class'KFInvasionMessage',1,OtherPRI,,Killer.Pawn.Class);
CheckScore(none);
}
if ( GameRulesModifiers != none )
GameRulesModifiers.ScoreKill(Killer, Other);
if ( MonsterController(Killer) != none )
return;
if( (killer == Other) || (killer == none) )
{
if ( Other.PlayerReplicationInfo != none )
{
Other.PlayerReplicationInfo.Score -= 1;
Other.PlayerReplicationInfo.NetUpdateTime = Level.TimeSeconds - 1;
ScoreEvent(Other.PlayerReplicationInfo,-1,"self_frag");
}
}
if ( Killer==none || !Killer.bIsPlayer || (Killer==Other) )
return;
if ( Other.bIsPlayer )
{
Killer.PlayerReplicationInfo.Score -= 5;
Killer.PlayerReplicationInfo.Team.Score -= 2;
Killer.PlayerReplicationInfo.NetUpdateTime = Level.TimeSeconds - 1;
Killer.PlayerReplicationInfo.Team.NetUpdateTime = Level.TimeSeconds - 1;
ScoreEvent(Killer.PlayerReplicationInfo, -5, "team_frag");
return;
}
if ( LastKilledMonsterClass == none )
KillScore = 1;
else if(Killer.PlayerReplicationInfo !=none)
{
KillScore = LastKilledMonsterClass.Default.ScoringValue;
// Scale killscore by difficulty
if ( GameDifficulty >= 5.0 ) // Suicidal and Hell on Earth
{
KillScore *= 0.65;
}
else if ( GameDifficulty >= 4.0 ) // Hard
{
KillScore *= 0.85;
}
else if ( GameDifficulty >= 2.0 ) // Normal
{
KillScore *= 1.0;
}
else //if ( GameDifficulty == 1.0 ) // Beginner
{
KillScore *= 2.0;
}
// Increase score in a short game, so the player can afford to buy cool stuff by the end
if( KFGameLength == GL_Short )
{
KillScore *= 1.75;
}
KillScore = Max(1,int(KillScore));
if (NicePackMutator.bUseProgresiveCash) {
KillScore = 0;
}
Killer.PlayerReplicationInfo.Kills++;
ScoreKillAssists(KillScore, Other, Killer);
Killer.PlayerReplicationInfo.Team.Score += KillScore;
Killer.PlayerReplicationInfo.NetUpdateTime = Level.TimeSeconds - 1;
Killer.PlayerReplicationInfo.Team.NetUpdateTime = Level.TimeSeconds - 1;
TeamScoreEvent(Killer.PlayerReplicationInfo.Team.TeamIndex, 1, "tdm_frag");
}
if (Killer.PlayerReplicationInfo !=none && Killer.PlayerReplicationInfo.Score < 0)
Killer.PlayerReplicationInfo.Score = 0;
/* Begin Marco's Kill Messages */
if( Class'HUDKillingFloor'.Default.MessageHealthLimit<=Other.Pawn.Default.Health ||
Class'HUDKillingFloor'.Default.MessageMassLimit<=Other.Pawn.Default.Mass )
{
for( C=Level.ControllerList; C!=none; C=C.nextController )
{
if( C.bIsPlayer && xPlayer(C)!=none )
{
xPlayer(C).ReceiveLocalizedMessage(Class'KillsMessage',1,Killer.PlayerReplicationInfo,,Other.Pawn.Class);
}
}
}
else
{
if( xPlayer(Killer)!=none )
{
xPlayer(Killer).ReceiveLocalizedMessage(Class'KillsMessage',,,,Other.Pawn.Class);
}
}
/* End Marco's Kill Messages */
niceKiller = NicePlayerController(killer);
if (niceKiller != none && niceKiller.abilityManager != none) {
niceKillerPawn = NiceHumanPawn(niceKiller.pawn);
niceKiller.abilityManager.AddToAllCooldowns(-1);
}
if ( niceKillerPawn != none && NiceBoomStick(niceKillerPawn.weapon) != none
&& other != none && other.pawn != none && other.pawn.default.health >= 1000) {
niceKillerPawn.invincibilityTimer += 1.0;
}
}
function DramaticEvent(float BaseZedTimePossibility, optional float DesiredZedTimeDuration){
local bool bWasZedTime;
bWasZedTime = bZEDTimeActive;
if (lessDramatic)
{
if (bZEDTimeActive) {
return;
}
else {
ZedTimeSlomoScale = LesserZedTimeSlomoScale;
}
}
Super.DramaticEvent(BaseZedTimePossibility, DesiredZedTimeDuration);
ZedTimeSlomoScale = default.ZedTimeSlomoScale;
// Call event
if(!bWasZedTime && bZEDTimeActive)
NicePackMutator.ZedTimeActivated();
}
event Tick(float DeltaTime){
local float TrueTimeFactor;
local Controller C;
if(bZEDTimeActive){
TrueTimeFactor = 1.1 / Level.TimeDilation;
CurrentZEDTimeDuration -= DeltaTime * TrueTimeFactor;
if(CurrentZEDTimeDuration < (ZEDTimeDuration*0.166) && CurrentZEDTimeDuration > 0 ){
if(!bSpeedingBackUp){
bSpeedingBackUp = true;
for(C = Level.ControllerList;C != none;C = C.NextController){
if(KFPlayerController(C)!= none)
KFPlayerController(C).ClientExitZedTime();
}
}
SetGameSpeed(Lerp( (CurrentZEDTimeDuration/(ZEDTimeDuration*0.166)), 1.0, 0.2 ));
}
if(CurrentZEDTimeDuration <= 0){
if(bZEDTimeActive)
NicePackMutator.ZedTimeDeactivated();
lessDramatic = false;
bZEDTimeActive = false;
bSpeedingBackUp = false;
SetGameSpeed(1.0);
ZedTimeExtensionsUsed = 0;
}
}
}
function Killed(Controller Killer, Controller Killed, Pawn KilledPawn, class<DamageType> dmgType){
local GameRules rules;
local NicePlayerController nicePlayer;
local NiceAvoidMarkerCarnage AvoidArea;
local ScrnGameRules scrnRules;
local KFSteamStatsAndAchievements StatsAndAchievements;
Super.Killed(Killer, Killed, KilledPawn, dmgType);
if(PlayerController(Killer) != none){
nicePlayer = NicePlayerController(killer);
if(NiceMonster(KilledPawn) != none && Killed != Killer){
// Brutal carnage
if (nicePlayer != none && killer.pawn != none && nicePlayer.abilityManager != none && nicePlayer.abilityManager.IsAbilityActive("carnage"))
{
AvoidArea = Spawn(class'NiceAvoidMarkerCarnage', killer.pawn);
AvoidArea.SetLocation(KilledPawn.location);
AvoidArea.healthLevel = killedPawn.default.health;
AvoidArea.SetCollisionSize( class'NiceSkillEnforcerBrutalCarnageA'.default.avoidRadius,
class'NiceSkillEnforcerBrutalCarnageA'.default.avoidRadius);
AvoidArea.StartleBots();
}
// Rest
StatsAndAchievements = KFSteamStatsAndAchievements(PlayerController(Killer).SteamStatsAndAchievements);
if(StatsAndAchievements != none){
if(KilledPawn.IsA('NiceZombieStalker') || KilledPawn.IsA('MeanZombieStalker')){
if(class<NiceDamTypeWinchester>(dmgType) != none)
StatsAndAchievements.AddStalkerKillWithLAR();
}
else if(KilledPawn.IsA('NiceZombieClot') || KilledPawn.IsA('MeanZombieClot')){
if(class<NiceDamTypeWinchester>(dmgType) != none)
KFSteamStatsAndAchievements(PlayerController(Killer).SteamStatsAndAchievements).AddClotKillWithLAR();
}
if(class<NiceWeaponDamageType>(dmgType) != none){
for(rules = Level.Game.GameRulesModifiers;rules != none;rules = rules.NextGameRules)
if(ScrnGameRules(rules) != none){
scrnRules = ScrnGameRules(rules);
break;
}
if(scrnRules != none)
class<NiceWeaponDamageType>(dmgType).Static.AwardNiceKill(StatsAndAchievements, KFPlayerController(Killer), KFMonster(KilledPawn), scrnRules.HardcoreLevel);
}
}
}
}
}
// Reloaded to award damage
function int ReduceDamage(int Damage, pawn injured, pawn instigatedBy, vector HitLocation, out vector Momentum, class<DamageType> DamageType){
local NiceMonster niceZed;
local KFPlayerController PC;
niceZed = NiceMonster(Injured);
if(niceZed != none){
if(instigatedBy != none){
PC = KFPlayerController(instigatedBy.Controller);
if(class<NiceWeaponDamageType>(damageType) != none && PC != none)
class<NiceWeaponDamageType>(damageType).Static.AwardNiceDamage(KFSteamStatsAndAchievements(PC.SteamStatsAndAchievements), Clamp(Damage, 1, Injured.Health), niceZed.scrnRules.HardcoreLevel);
}
}
return Super.ReduceDamage(Damage, injured, InstigatedBy, HitLocation, Momentum, DamageType);
}
// HINTS: override to make fancy loading creen hints
static function string GetLoadingHint(PlayerController pc, string MapName, Color ColorHint)
{
// call super code just to draw the map icon and description
super.GetLoadingHint(pc, MapName, ColorHint);
// return colored and custom HINTS
return class'Utility'.static.GetNiceHint();
}
// HINTS: override to make fancy ingame menu hints
static function array<string> GetAllLoadHints(optional bool bThisClassOnly)
{
return class'Utility'.static.GetNiceHintArray();
}
defaultproperties
{
GameName="Nice Floor"
Description="Nice Edition of ScrN Killing Floor game mode (ScrnGameType)."
// custom player controller
PlayerControllerClass=class'NicePlayerController'
PlayerControllerClassName="NicePack.NicePlayerController"
// skills menu
LoginMenuClass="NicePack.NiceInvasionLoginMenu"
ZedTimeSlomoScale=0.4
LesserZedTimeSlomoScale=0.6
}