NicePack/sources/Weapons/Playable/Melee/Machete/NiceMacheteAttachment.uc

46 lines
1.5 KiB
Ucode

class NiceMacheteAttachment extends NiceMeleeAttachment;
defaultproperties
{
MovementAnims(0)="JogF_Pipe"
MovementAnims(1)="JogB_Pipe"
MovementAnims(2)="JogL_Pipe"
MovementAnims(3)="JogR_Pipe"
TurnLeftAnim="TurnL_Pipe"
TurnRightAnim="TurnR_Pipe"
CrouchAnims(0)="CHwalkF_Pipe"
CrouchAnims(1)="CHwalkB_Pipe"
CrouchAnims(2)="CHwalkL_Pipe"
CrouchAnims(3)="CHwalkR_Pipe"
CrouchTurnRightAnim="CH_TurnR_Pipe"
CrouchTurnLeftAnim="CH_TurnL_Pipe"
IdleCrouchAnim="CHIdle_Pipe"
IdleWeaponAnim="Idle_Pipe"
IdleRestAnim="Idle_Pipe"
IdleChatAnim="Idle_Pipe"
IdleHeavyAnim="Idle_Pipe"
IdleRifleAnim="Idle_Pipe"
FireAnims(0)="Attack1_Pipe"
FireAnims(1)="Attack2_Pipe"
FireAnims(2)="Attack3_Pipe"
FireAnims(3)="Attack4_Pipe"
FireAltAnims(0)="Attack1_Pipe"
FireAltAnims(1)="Attack2_Pipe"
FireAltAnims(2)="Attack3_Pipe"
FireAltAnims(3)="Attack4_Pipe"
FireCrouchAnims(0)="CHAttack1_Pipe"
FireCrouchAnims(1)="CHAttack2_Pipe"
FireCrouchAnims(2)="CHAttack3_Pipe"
FireCrouchAnims(3)="CHAttack3_Pipe"
FireCrouchAltAnims(0)="CHAttack1_Pipe"
FireCrouchAltAnims(1)="CHAttack2_Pipe"
FireCrouchAltAnims(2)="CHAttack2_Pipe"
FireCrouchAltAnims(3)="CHAttack3_Pipe"
HitAnims(0)="HitF_Pipe"
HitAnims(1)="HitB_Pipe"
HitAnims(2)="HitL_Pipe"
HitAnims(3)="HitR_Pipe"
PostFireBlendStandAnim="Blend_Pipe"
PostFireBlendCrouchAnim="CHBlend_Pipe"
MeshRef="KF_Weapons3rd_Trip.machete_3rd"
}