NicePack/sources/Weapons/Playable/Melee/Knife/NiceKnifeAttachment.uc

46 lines
1.5 KiB
Ucode

class NiceKnifeAttachment extends NiceMeleeAttachment;
defaultproperties
{
MovementAnims(0)="JogF_Knife"
MovementAnims(1)="JogB_Knife"
MovementAnims(2)="JogL_Knife"
MovementAnims(3)="JogR_Knife"
TurnLeftAnim="TurnL_Knife"
TurnRightAnim="TurnR_Knife"
CrouchAnims(0)="CHwalkF_Knife"
CrouchAnims(1)="CHwalkB_Knife"
CrouchAnims(2)="CHwalkL_Knife"
CrouchAnims(3)="CHwalkR_Knife"
CrouchTurnRightAnim="CH_TurnR_Knife"
CrouchTurnLeftAnim="CH_TurnL_Knife"
IdleCrouchAnim="CHIdle_Knife"
IdleWeaponAnim="Idle_Knife"
IdleRestAnim="Idle_Knife"
IdleChatAnim="Idle_Knife"
IdleHeavyAnim="Idle_Knife"
IdleRifleAnim="Idle_Knife"
FireAnims(0)="Attack2_Knife"
FireAnims(1)="Attack2_Knife"
FireAnims(2)="Attack2_Knife"
FireAnims(3)="Attack2_Knife"
FireAltAnims(0)="Attack1_Knife"
FireAltAnims(1)="Attack1_Knife"
FireAltAnims(2)="Attack1_Knife"
FireAltAnims(3)="Attack1_Knife"
FireCrouchAnims(0)="CHAttack2_Knife"
FireCrouchAnims(1)="CHAttack2_Knife"
FireCrouchAnims(2)="CHAttack2_Knife"
FireCrouchAnims(3)="CHAttack2_Knife"
FireCrouchAltAnims(0)="CHAttack1_Knife"
FireCrouchAltAnims(1)="CHAttack1_Knife"
FireCrouchAltAnims(2)="CHAttack1_Knife"
FireCrouchAltAnims(3)="CHAttack1_Knife"
HitAnims(0)="HitF_Knife"
HitAnims(1)="HitB_Knife"
HitAnims(2)="HitL_Knife"
HitAnims(3)="HitR_Knife"
PostFireBlendStandAnim="Blend_Knife"
PostFireBlendCrouchAnim="CHBlend_Knife"
Mesh=SkeletalMesh'KF_Weapons3rd_Trip.Knife_3rd'
}