NicePack/sources/Weapons/Playable/SniperWeapons/M14EBR/NiceM14EBRAttachment.uc

58 lines
1.8 KiB
Ucode

class NiceM14EBRAttachment extends NiceAttachment;
defaultproperties
{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
mTracerClass=Class'KFMod.KFNewTracer'
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
MovementAnims(0)="JogF_M14"
MovementAnims(1)="JogB_M14"
MovementAnims(2)="JogL_M14"
MovementAnims(3)="JogR_M14"
TurnLeftAnim="TurnL_M14"
TurnRightAnim="TurnR_M14"
CrouchAnims(0)="CHWalkF_M14"
CrouchAnims(1)="CHWalkB_M14"
CrouchAnims(2)="CHWalkL_M14"
CrouchAnims(3)="CHWalkR_M14"
WalkAnims(0)="WalkF_M14"
WalkAnims(1)="WalkB_M14"
WalkAnims(2)="WalkL_M14"
WalkAnims(3)="WalkR_M14"
CrouchTurnRightAnim="CH_TurnR_M14"
CrouchTurnLeftAnim="CH_TurnL_M14"
IdleCrouchAnim="CHIdle_M14"
IdleWeaponAnim="Idle_M14"
IdleRestAnim="Idle_M14"
IdleChatAnim="Idle_M14"
IdleHeavyAnim="Idle_M14"
IdleRifleAnim="Idle_M14"
FireAnims(0)="Fire_M14"
FireAnims(1)="Fire_M14"
FireAnims(2)="Fire_M14"
FireAnims(3)="Fire_M14"
FireAltAnims(0)="Fire_M14"
FireAltAnims(1)="Fire_M14"
FireAltAnims(2)="Fire_M14"
FireAltAnims(3)="Fire_M14"
FireCrouchAnims(0)="CHFire_M14"
FireCrouchAnims(1)="CHFire_M14"
FireCrouchAnims(2)="CHFire_M14"
FireCrouchAnims(3)="CHFire_M14"
FireCrouchAltAnims(0)="CHFire_M14"
FireCrouchAltAnims(1)="CHFire_M14"
FireCrouchAltAnims(2)="CHFire_M14"
FireCrouchAltAnims(3)="CHFire_M14"
// was "HitF_M14" and was log spamming like hell
HitAnims(0)="HitR_M14_EBR"
HitAnims(1)="HitR_M14_EBR"
HitAnims(2)="HitR_M14_EBR"
HitAnims(3)="HitR_M14_EBR"
PostFireBlendStandAnim="Blend_M14"
PostFireBlendCrouchAnim="CHBlend_M14"
MeshRef="KF_Weapons3rd2_Trip.M14_EBR_3rd"
bRapidFire=True
bAltRapidFire=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
}