NicePack/sources/Weapons/Playable/Tools/NiceSyringeAltFire.uc

91 lines
2.3 KiB
Ucode

class NiceSyringeAltFire extends NiceMeleeFire;
var float InjectDelay;
var float HealeeRange;
function DoFireEffect()
{
SetTimer(InjectDelay, False);
if ( Level.NetMode != NM_StandAlone && Level.Game.NumPlayers > 1 && KFPlayerController(Instigator.Controller) != none &&
KFSteamStatsAndAchievements(KFPlayerController(Instigator.Controller).SteamStatsAndAchievements) != none )
{
KFSteamStatsAndAchievements(KFPlayerController(Instigator.Controller).SteamStatsAndAchievements).AddSelfHeal();
}
}
function Timer()
{
local float HealSum, HealPotency;
local KFPlayerReplicationInfo KFPRI;
KFPRI = KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo);
HealSum = NiceSyringe(Weapon).HealBoostAmount;
HealPotency = 1.0;
if ( KFPRI != none && KFPRI.ClientVeteranSkill != none )
HealPotency = KFPRI.ClientVeteranSkill.Static.GetHealPotency(KFPRI);
HealSum *= HealPotency;
Load = 1;
ReduceAmmoClient();
if ( NiceHumanPawn(Instigator) != none )
NiceHumanPawn(Instigator).TakeHealing(NiceHumanPawn(Instigator), HealSum, HealPotency, KFWeapon(Instigator.Weapon));
else
KFPawn(Instigator).GiveHealth(HealSum, Instigator.HealthMax);
}
function bool AllowFire()
{
if (Instigator.Health >= Instigator.HealthMax)
return false;
return Weapon.AmmoAmount(ThisModeNum) >= AmmoPerFire;
}
event ModeDoFire()
{
Load = 1;
Super.ModeDoFire();
}
function PlayFiring()
{
if ( Weapon.Mesh != None )
{
if ( FireCount > 0 )
{
if ( Weapon.HasAnim(FireLoopAnim) )
{
Weapon.PlayAnim(FireLoopAnim, FireLoopAnimRate, 0.0);
}
else
{
Weapon.PlayAnim(FireAnim, FireAnimRate, 0.0);
}
}
else
{
Weapon.PlayAnim(FireAnim, FireAnimRate, 0.0);
}
}
Weapon.PlayOwnedSound(FireSound,SLOT_Interact,TransientSoundVolume,,TransientSoundRadius,Default.FireAnimRate/FireAnimRate,false);
ClientPlayForceFeedback(FireForce); // jdf
FireCount++;
}
defaultproperties {
AmmoClass=class'NiceSyringeAmmo'
AmmoPerFire=1
TweenTime=0.1
TransientSoundVolume=1.8
FireAnim="AltFire"
FireRate=3.60000
bModeExclusive=true
InjectDelay=0.1
HealeeRange=70.000000
}