NicePack/sources/Weapons/Playable/AssaultRifles/L85A2/NiceL85A2Fire.uc

39 lines
1.3 KiB
Ucode

class NiceL85A2Fire extends NiceFire;
defaultproperties
{
zedTimeFireSpeedUp=2.500000
ProjectileSpeed=46500.000000
bBetterBurst=True
FireAimedAnim="Fire_Iron"
RecoilRate=0.050000
maxVerticalRecoilAngle=75
maxHorizontalRecoilAngle=37
ShellEjectClass=Class'ROEffects.KFShellEjectSCAR'
ShellEjectBoneName="Shell_eject"
bRandomPitchFireSound=False
FireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_M"
StereoFireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_S"
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
DamageType=Class'NicePack.NiceDamTypeL85A2Z'
DamageMin=81
DamageMax=81
Momentum=10000.000000
bPawnRapidFireAnim=True
bWaitForRelease=True
bAttachSmokeEmitter=True
TransientSoundVolume=1.800000
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.250000
AmmoClass=Class'NicePack.NiceL85A2Ammo'
ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=3.000000
ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=10.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=2.000000
BotRefireRate=0.350000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
aimerror=30.000000
}