- Aiming down sights now reduces recoil by 50% - Reshuffled demo skills - Weapon for commando M4 203: increased amount of primary ammo from 120 to 180, reduced amount of grenade ammo from 12 to 8 - Weapon for Enforcer AA12 Shotgun: spread reduced from 3000 to 1125 - Weapon for Enforcer HSG-1 Shotgun: spread reduced from 1250 to 750 - Crawlers can no longer jump while headless - Husks should no longer shoot while falling - Sirens should no longer lift players from the ground with their screaming - Shiver's bleed out duration reduced from 5 to 3 seconds - Jasons should no longer "rotate" because of fleshpounds
27 lines
800 B
Ucode
27 lines
800 B
Ucode
class NiceAA12Fire extends NiceShotgunFire;
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defaultproperties
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{
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ProjPerFire=5
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KickMomentum=(X=-35.000000,Z=5.000000)
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maxVerticalRecoilAngle=1000
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maxHorizontalRecoilAngle=500
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ShellEjectClass=Class'ROEffects.KFShellEjectShotty'
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ShellEjectBoneName="Shell_eject"
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FireSoundRef="KF_AA12Snd.AA12_Fire"
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StereoFireSoundRef="KF_AA12Snd.AA12_FireST"
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NoAmmoSoundRef="KF_AA12Snd.AA12_DryFire"
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DamageType=Class'NicePack.NiceDamTypeAA12Shotgun'
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DamageMax=48
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Momentum=60000.000000
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bWaitForRelease=False
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FireAnimRate=1.000000
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FireRate=0.200000
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AmmoClass=Class'NicePack.NiceAA12Ammo'
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ShakeRotMag=(Z=250.000000)
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ShakeRotTime=3.000000
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ShakeOffsetMag=(Z=6.000000)
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ShakeOffsetTime=1.250000
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BotRefireRate=0.250000
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Spread=1125.000000
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}
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