58 lines
1.8 KiB
Ucode
58 lines
1.8 KiB
Ucode
// Zombie Monster for KF Invasion gametype
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class NiceZombieStalkerBase extends NiceMonster
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abstract;
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#exec OBJ LOAD FILE=
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#exec OBJ LOAD FILE=KFX.utx
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#exec OBJ LOAD FILE=KF_BaseStalker.uax
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var float NextCheckTime;
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var KFHumanPawn LocalKFHumanPawn;
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var float LastUncloakTime;
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//-------------------------------------------------------------------------------
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// NOTE: All Code resides in the child class(this class was only created to
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// eliminate hitching caused by loading default properties during play)
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//-------------------------------------------------------------------------------
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defaultproperties
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{
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fuelRatio=0.850000
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clientHeadshotScale=1.200000
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niceZombieDamType=Class'NicePack.NiceZedSlashingDamageType'
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MeleeAnims(0)="StalkerSpinAttack"
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MeleeAnims(1)="StalkerAttack1"
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MeleeAnims(2)="JumpAttack"
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MeleeDamage=9
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damageForce=5000
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KFRagdollName="Stalker_Trip"
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CrispUpThreshhold=10
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PuntAnim="ClotPunt"
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SeveredArmAttachScale=0.800000
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SeveredLegAttachScale=0.700000
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OnlineHeadshotOffset=(X=18.000000,Z=33.000000)
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OnlineHeadshotScale=1.200000
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MotionDetectorThreat=0.250000
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ScoringValue=15
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SoundGroupClass=Class'KFMod.KFFemaleZombieSounds'
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IdleHeavyAnim="StalkerIdle"
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IdleRifleAnim="StalkerIdle"
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MeleeRange=30.000000
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GroundSpeed=200.000000
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WaterSpeed=180.000000
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JumpZ=350.000000
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Health=100
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HeadHeight=2.500000
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MenuName="Nice Stalker"
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MovementAnims(0)="ZombieRun"
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MovementAnims(1)="ZombieRun"
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MovementAnims(2)="ZombieRun"
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MovementAnims(3)="ZombieRun"
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WalkAnims(0)="ZombieRun"
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WalkAnims(1)="ZombieRun"
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WalkAnims(2)="ZombieRun"
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WalkAnims(3)="ZombieRun"
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IdleCrouchAnim="StalkerIdle"
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IdleWeaponAnim="StalkerIdle"
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IdleRestAnim="StalkerIdle"
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DrawScale=1.100000
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PrePivot=(Z=5.000000)
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RotationRate=(Yaw=45000,Roll=0)
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}
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