NicePack/sources/Zeds/NiceAvoidMarker.uc

12 lines
290 B
Ucode

class NiceAvoidMarker extends AvoidMarker;
function bool RelevantTo(Pawn P){
local NiceZombieFleshpound niceFP;
niceFP = NiceZombieFleshpound(P);
if(niceFP != none && niceFP.IsInState('RageCharging'))
return false;
return super.RelevantTo(P);
}
defaultproperties
{
}