71 lines
2.1 KiB
Ucode
71 lines
2.1 KiB
Ucode
// Zombie Monster for KF Invasion gametype
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class NiceZombieBloatBase extends NiceMonster
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abstract;
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#exec OBJ LOAD FILE=KF_EnemiesFinalSnd.uax
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var BileJet BloatJet;
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var bool bPlayBileSplash;
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var bool bMovingPukeAttack;
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var float RunAttackTimeout;
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//-------------------------------------------------------------------------------
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// NOTE: All Code resides in the child class(this class was only created to
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// eliminate hitching caused by loading default properties during play)
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//-------------------------------------------------------------------------------
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defaultproperties
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{
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StunThreshold=4.000000
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fuelRatio=0.250000
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clientHeadshotScale=1.500000
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MeleeAnims(0)="BloatChop2"
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MeleeAnims(1)="BloatChop2"
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MeleeAnims(2)="BloatChop2"
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BleedOutDuration=6.000000
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ZapThreshold=0.500000
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ZappedDamageMod=1.500000
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bHarpoonToBodyStuns=False
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ZombieFlag=1
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MeleeDamage=14
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damageForce=70000
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bFatAss=True
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KFRagdollName="Bloat_Trip"
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PuntAnim="BloatPunt"
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Intelligence=BRAINS_Stupid
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bCanDistanceAttackDoors=True
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bUseExtendedCollision=True
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ColOffset=(Z=60.000000)
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ColRadius=27.000000
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ColHeight=22.000000
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SeveredArmAttachScale=1.100000
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SeveredLegAttachScale=1.300000
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SeveredHeadAttachScale=1.700000
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PlayerCountHealthScale=0.250000
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OnlineHeadshotOffset=(X=5.000000,Z=70.000000)
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OnlineHeadshotScale=1.500000
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AmmunitionClass=Class'KFMod.BZombieAmmo'
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ScoringValue=17
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IdleHeavyAnim="BloatIdle"
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IdleRifleAnim="BloatIdle"
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MeleeRange=30.000000
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GroundSpeed=75.000000
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WaterSpeed=102.000000
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HealthMax=525.000000
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Health=525
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HeadHeight=2.500000
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HeadScale=1.500000
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AmbientSoundScaling=8.000000
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MenuName="Nice Bloat"
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MovementAnims(0)="WalkBloat"
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MovementAnims(1)="WalkBloat"
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WalkAnims(0)="WalkBloat"
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WalkAnims(1)="WalkBloat"
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WalkAnims(2)="WalkBloat"
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WalkAnims(3)="WalkBloat"
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IdleCrouchAnim="BloatIdle"
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IdleWeaponAnim="BloatIdle"
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IdleRestAnim="BloatIdle"
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DrawScale=1.075000
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PrePivot=(Z=5.000000)
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SoundVolume=200
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Mass=400.000000
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RotationRate=(Yaw=45000,Roll=0)
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}
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