NicePack/sources/Weapons/Playable/Explosives/SealSqueal/NiceSealSquealFire.uc
Anton Tarasenko 12d95e387e Revert weapon conversion
This patch reverts first step of global weapon conversion
that would have halted the release of the next version for too long.
2020-04-17 23:06:41 +07:00

39 lines
1.3 KiB
Ucode

class NiceSealSquealFire extends NiceFire;
defaultproperties
{
ProjSpawnOffset=(X=5.000000)
EffectiveRange=2500.000000
ProjectileSpeed=3000.000000
bulletClass=Class'NicePack.NiceBallisticHarpoon'
ExplosionDamageType=Class'NicePack.NiceDamTypeSealSquealExplosion'
ExplosionDamage=480
ExplosionRadius=200.000000
explosionExponent=1.000000
ExplosionMomentum=75000.000000
fuseTime=15.000000
explodeOnFuse=True
bShouldStick=True
FireAimedAnim="Iron_Fire"
maxVerticalRecoilAngle=1500
maxHorizontalRecoilAngle=250
FireSoundRef="KF_FY_SealSquealSND.WEP_Harpoon_Fire_M"
StereoFireSoundRef="KF_FY_SealSquealSND.WEP_Harpoon_Fire"
NoAmmoSoundRef="KF_M79Snd.M79_DryFire"
DamageType=Class'NicePack.NiceDamTypeSealSquealBlunt'
DamageMax=150
bWaitForRelease=True
TransientSoundVolume=1.800000
FireForce="AssaultRifleFire"
FireRate=0.750000
AmmoClass=Class'NicePack.NiceSealSquealAmmo'
ShakeRotMag=(X=75.000000,Y=75.000000,Z=400.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=10000.000000)
ShakeRotTime=3.500000
ShakeOffsetMag=(X=6.000000,Y=1.000000,Z=8.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=2.500000
BotRefireRate=1.800000
FlashEmitterClass=Class'KFMod.SealSquealMuzzleFlash1P'
aimerror=42.000000
}