This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
5 lines
1.8 KiB
Ucode
5 lines
1.8 KiB
Ucode
class NiceFNFAL_ACOG_AssaultRifle extends NiceAssaultRifle;
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defaultproperties
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{
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reloadPreEndFrame=0.178000
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reloadEndFrame=0.626000
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reloadChargeEndFrame=0.882000
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reloadMagStartFrame=0.411000
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reloadChargeStartFrame=0.710000
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MagCapacity=20
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ReloadRate=3.600000
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ReloadAnim="Reload"
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ReloadAnimRate=1.000000
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WeaponReloadAnim="Reload_Fal_Acog"
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Weight=8.000000
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bHasAimingMode=True
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IdleAimAnim="Idle_Iron"
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StandardDisplayFOV=55.000000
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SleeveNum=2
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TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_FNFAL'
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bIsTier3Weapon=True
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MeshRef="KF_Wep_Fal_Acog.FAL_ACOG"
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SkinRefs(0)="KF_Weapons5_Trip_T.Weapons.FAL_cmb"
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SkinRefs(1)="KF_Weapons5_Scopes_Trip_T.FNFAL.AcogShader"
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SelectSoundRef="KF_FNFALSnd.FNFAL_Select"
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HudImageRef="KillingFloor2HUD.WeaponSelect.FNFAL_unselected"
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SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.FNFAL"
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PlayerIronSightFOV=55.000000
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ZoomedDisplayFOV=15.000000
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FireModeClass(0)=Class'NicePack.NiceFNFALFire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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AIRating=0.550000
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CurrentRating=0.550000
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bShowChargingBar=True
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Description="Classic NATO battle rifle. Has a high rate of fire and decent accuracy, with good power."
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EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
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DisplayFOV=55.000000
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Priority=180
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CustomCrosshair=11
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CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
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InventoryGroup=4
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GroupOffset=12
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PickupClass=Class'NicePack.NiceFNFAL_ACOG_Pickup'
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PlayerViewOffset=(X=3.000000,Y=15.000000,Z=-6.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceFNFAL_ACOG_Attachment'
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IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
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ItemName="FNFAL"
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TransientSoundVolume=1.250000
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}
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