This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
5 lines
1.7 KiB
Ucode
5 lines
1.7 KiB
Ucode
class NiceL85A2Attachment extends NiceAttachment;
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defaultproperties
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{
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mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
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mTracerClass=Class'KFMod.KFNewTracer'
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mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
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MovementAnims(0)="JogF_M4"
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MovementAnims(1)="JogB_M4"
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MovementAnims(2)="JogL_M4"
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MovementAnims(3)="JogR_M4"
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TurnLeftAnim="TurnL_M4"
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TurnRightAnim="TurnR_M4"
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CrouchAnims(0)="CHWalkF_M4"
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CrouchAnims(1)="CHWalkB_M4"
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CrouchAnims(2)="CHWalkL_M4"
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CrouchAnims(3)="CHWalkR_M4"
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WalkAnims(0)="WalkF_M4"
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WalkAnims(1)="WalkB_M4"
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WalkAnims(2)="WalkL_M4"
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WalkAnims(3)="WalkR_M4"
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CrouchTurnRightAnim="CH_TurnR_M4"
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CrouchTurnLeftAnim="CH_TurnL_M4"
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IdleCrouchAnim="CHIdle_M4"
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IdleWeaponAnim="Idle_M4"
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IdleRestAnim="Idle_M4"
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IdleChatAnim="Idle_M4"
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IdleHeavyAnim="Idle_M4"
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IdleRifleAnim="Idle_M4"
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FireAnims(0)="Fire_M4"
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FireAnims(1)="Fire_M4"
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FireAnims(2)="Fire_M4"
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FireAnims(3)="Fire_M4"
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FireAltAnims(0)="Fire_M4"
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FireAltAnims(1)="Fire_M4"
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FireAltAnims(2)="Fire_M4"
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FireAltAnims(3)="Fire_M4"
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FireCrouchAnims(0)="CHFire_M4"
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FireCrouchAnims(1)="CHFire_M4"
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FireCrouchAnims(2)="CHFire_M4"
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FireCrouchAnims(3)="CHFire_M4"
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FireCrouchAltAnims(0)="CHFire_M4"
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FireCrouchAltAnims(1)="CHFire_M4"
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FireCrouchAltAnims(2)="CHFire_M4"
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FireCrouchAltAnims(3)="CHFire_M4"
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HitAnims(0)="HitF_M4"
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HitAnims(1)="HitB_M4"
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HitAnims(2)="HitL_M4"
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HitAnims(3)="HitR_M4"
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PostFireBlendStandAnim="Blend_M4"
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PostFireBlendCrouchAnim="CHBlend_M4"
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MeshRef="NicePackA.L85A2_3rd"
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bRapidFire=True
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bAltRapidFire=True
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SplashEffect=Class'ROEffects.BulletSplashEmitter'
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CullDistance=5000.000000
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}
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