This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
5 lines
1.3 KiB
Ucode
5 lines
1.3 KiB
Ucode
class NiceL85A2Fire extends NiceFire;
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defaultproperties
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{
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zedTimeFireSpeedUp=2.500000
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ProjectileSpeed=46500.000000
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bBetterBurst=True
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FireAimedAnim="Fire_Iron"
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RecoilRate=0.050000
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maxVerticalRecoilAngle=75
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maxHorizontalRecoilAngle=37
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ShellEjectClass=Class'ROEffects.KFShellEjectSCAR'
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ShellEjectBoneName="Shell_eject"
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bRandomPitchFireSound=False
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FireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_M"
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StereoFireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_S"
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NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
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DamageType=Class'NicePack.NiceDamTypeL85A2Z'
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DamageMin=81
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DamageMax=81
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Momentum=10000.000000
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bPawnRapidFireAnim=True
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bWaitForRelease=True
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bAttachSmokeEmitter=True
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TransientSoundVolume=1.800000
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TweenTime=0.025000
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FireForce="AssaultRifleFire"
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FireRate=0.250000
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AmmoClass=Class'NicePack.NiceL85A2Ammo'
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ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000)
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ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
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ShakeRotTime=3.000000
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ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=10.000000)
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ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
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ShakeOffsetTime=2.000000
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BotRefireRate=0.350000
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
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aimerror=30.000000
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}
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