This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
21 lines
2.5 KiB
Ucode
21 lines
2.5 KiB
Ucode
class NiceM4M203AssaultRifle extends NiceAssaultRifle;
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#exec OBJ LOAD FILE=KillingFloorWeapons.utx
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#exec OBJ LOAD FILE=KillingFloorHUD.utx
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#exec OBJ LOAD FILE=Inf_Weapons_Foley.uax
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simulated function PostBeginPlay(){
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local AutoReloadAnimDesc reloadDesc;
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autoReloadsDescriptions.Length = 0;
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reloadDesc.canInterruptFrame = 0.217;
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reloadDesc.trashStartFrame = 0.679;
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reloadDesc.resumeFrame = 0.32;
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reloadDesc.speedFrame = 0.019;
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reloadDesc.animName = 'Fire_Secondary';
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autoReloadsDescriptions[0] = reloadDesc;
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reloadDesc.animName = 'Fire_Iron_Secondary';
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autoReloadsDescriptions[1] = reloadDesc;
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super.PostBeginPlay();
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}
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defaultproperties
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{
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bSemiAutoFireEnabled=False
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reloadPreEndFrame=0.148000
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reloadEndFrame=0.546000
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reloadChargeEndFrame=0.778000
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reloadMagStartFrame=0.306000
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reloadChargeStartFrame=0.694000
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autoReloadSpeedModifier=1.500000
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ForceZoomOutOnAltFireTime=0.400000
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MagCapacity=30
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ReloadRate=3.633300
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bHasSecondaryAmmo=True
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bReduceMagAmmoOnSecondaryFire=False
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ReloadAnim="Reload"
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ReloadAnimRate=1.000000
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WeaponReloadAnim="Reload_M4203"
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Weight=6.000000
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bHasAimingMode=True
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IdleAimAnim="Idle_Iron"
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StandardDisplayFOV=60.000000
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TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_M4_203'
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bIsTier2Weapon=True
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bIsTier3Weapon=True
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MeshRef="KF_Wep_M4M203.M4M203_Trip"
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SkinRefs(0)="KF_Weapons4_Trip_T.Weapons.m4_cmb"
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SelectSoundRef="KF_M4RifleSnd.WEP_M4_Foley_Select"
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HudImageRef="KillingFloor2HUD.WeaponSelect.M4_203_unselected"
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SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M4_203"
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PlayerIronSightFOV=65.000000
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ZoomedDisplayFOV=45.000000
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FireModeClass(0)=Class'NicePack.NiceM4M203Fire'
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FireModeClass(1)=Class'NicePack.NiceM4M203NadeFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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AIRating=0.550000
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CurrentRating=0.550000
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bShowChargingBar=True
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Description="An assault rifle with an attached grenade launcher."
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EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
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DisplayFOV=60.000000
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Priority=190
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CustomCrosshair=11
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CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
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InventoryGroup=3
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GroupOffset=8
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PickupClass=Class'NicePack.NiceM4M203Pickup'
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PlayerViewOffset=(X=25.000000,Y=18.000000,Z=-6.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceM4M203Attachment'
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IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
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ItemName="M4 203"
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TransientSoundVolume=1.250000
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}
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