NicePack/sources/Weapons/Playable/AssaultRifles/M4M203/NiceM4M203Attachment.uc
Anton Tarasenko 12d95e387e Revert weapon conversion
This patch reverts first step of global weapon conversion
that would have halted the release of the next version for too long.
2020-04-17 23:06:41 +07:00

5 lines
2.0 KiB
Ucode

class NiceM4M203Attachment extends NiceAttachment;
defaultproperties
{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
mTracerClass=Class'KFMod.KFNewTracer'
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
ShellEjectBoneName="Shell_eject"
MovementAnims(0)="JogF_M4203"
MovementAnims(1)="JogB_M4203"
MovementAnims(2)="JogL_M4203"
MovementAnims(3)="JogR_M4203"
TurnLeftAnim="TurnL_M4203"
TurnRightAnim="TurnR_M4203"
CrouchAnims(0)="CHWalkF_M4203"
CrouchAnims(1)="CHWalkB_M4203"
CrouchAnims(2)="CHWalkL_M4203"
CrouchAnims(3)="CHWalkR_M4203"
WalkAnims(0)="WalkF_M4203"
WalkAnims(1)="WalkB_M4203"
WalkAnims(2)="WalkL_M4203"
WalkAnims(3)="WalkR_M4203"
CrouchTurnRightAnim="CH_TurnR_M4203"
CrouchTurnLeftAnim="CH_TurnL_M4203"
IdleCrouchAnim="CHIdle_M4203"
IdleWeaponAnim="Idle_M4203"
IdleRestAnim="Idle_M4203"
IdleChatAnim="Idle_M4203"
IdleHeavyAnim="Idle_M4203"
IdleRifleAnim="Idle_M4203"
FireAnims(0)="Fire_M4203"
FireAnims(1)="Fire_M4203"
FireAnims(2)="Fire_M4203"
FireAnims(3)="Fire_M4203"
FireAltAnims(0)="Reload_Secondary_M4203"
FireAltAnims(1)="Reload_Secondary_M4203"
FireAltAnims(2)="Reload_Secondary_M4203"
FireAltAnims(3)="Reload_Secondary_M4203"
FireCrouchAnims(0)="CHFire_M4203"
FireCrouchAnims(1)="CHFire_M4203"
FireCrouchAnims(2)="CHFire_M4203"
FireCrouchAnims(3)="CHFire_M4203"
FireCrouchAltAnims(0)="Reload_Secondary_M4203"
FireCrouchAltAnims(1)="Reload_Secondary_M4203"
FireCrouchAltAnims(2)="Reload_Secondary_M4203"
FireCrouchAltAnims(3)="Reload_Secondary_M4203"
HitAnims(0)="HitF_M4203"
HitAnims(1)="HitB_M4203"
HitAnims(2)="HitL_M4203"
HitAnims(3)="HitR_M4203"
PostFireBlendStandAnim="Blend_M4203"
PostFireBlendCrouchAnim="CHBlend_M4203"
MeshRef="KF_Weapons3rd3_Trip.M4M203_3rd"
WeaponAmbientScale=2.000000
bRapidFire=True
bAltRapidFire=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
}