This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
31 lines
1.9 KiB
Ucode
31 lines
1.9 KiB
Ucode
class NiceM4203MMedicGun extends NiceM4203AssaultRifle
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config(user);
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var localized string SuccessfulHealMessage;
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var ScrnFakedHealingGrenade FakedNade;
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replication
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{
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reliable if( Role == ROLE_Authority )
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ClientSuccessfulHeal;
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}
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simulated function PostBeginPlay()
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{
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super.PostBeginPlay();
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if ( Level.NetMode != NM_DedicatedServer ) {
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SetBoneScale (58, 0.0, 'M203_EmptyShell');
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FakedNade = spawn(class'ScrnFakedHealingGrenade',self);
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if ( FakedNade != none ) {
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//FakedNade.SetDrawScale(4.0);
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SetBoneRotation('M203_Round', rot(0, 6000, 0));
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// bone must have a size to properly adjust rotation
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SetBoneScale (59, 0.0001, 'M203_Round');
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AttachToBone(FakedNade, 'M203_Round');
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}
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}
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}
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simulated function Destroyed()
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{
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if ( FakedNade != none )
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FakedNade.Destroy();
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super.Destroyed();
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}
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// The server lets the client know they successfully healed someone
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simulated function ClientSuccessfulHeal(int HealedPlayerCount, int HealedAmount)
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{
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local string str;
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if( PlayerController(Instigator.Controller) != none ) {
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str = SuccessfulHealMessage;
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ReplaceText(str, "%c", String(HealedPlayerCount));
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ReplaceText(str, "%a", String(HealedAmount));
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PlayerController(Instigator.controller).ClientMessage(str, 'CriticalEvent');
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}
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}
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defaultproperties
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{
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SuccessfulHealMessage="You healed %c player(-s) with %ahp"
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bIsTier2Weapon=False
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SkinRefs(0)="ScrnTex.Weapons.M4203M"
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FireModeClass(0)=Class'NicePack.NiceM4203MBulletFire'
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FireModeClass(1)=Class'NicePack.NiceM203MFire'
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Description="An assault rifle with an attached healing grenade launcher. Shoots in 3-bullet fixed-burst mode."
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Priority=70
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InventoryGroup=4
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PickupClass=Class'NicePack.NiceM4203MPickup'
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ItemName="M4-203M Medic Rifle NW"
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}
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