This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
5 lines
1.6 KiB
Ucode
5 lines
1.6 KiB
Ucode
class NiceLAWAttachment extends NiceAttachment;
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defaultproperties
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{
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mMuzFlashClass=Class'KFMod.KFLawMuzzFlash'
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MovementAnims(0)="JogF_LAW"
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MovementAnims(1)="JogB_LAW"
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MovementAnims(2)="JogL_LAW"
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MovementAnims(3)="JogR_LAW"
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TurnLeftAnim="TurnL_LAW"
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TurnRightAnim="TurnR_LAW"
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CrouchAnims(0)="CHwalkF_LAW"
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CrouchAnims(1)="CHwalkB_LAW"
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CrouchAnims(2)="CHwalkL_LAW"
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CrouchAnims(3)="CHwalkR_LAW"
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WalkAnims(0)="WalkF_LAW"
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WalkAnims(1)="WalkB_LAW"
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WalkAnims(2)="WalkL_LAW"
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WalkAnims(3)="WalkR_LAW"
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CrouchTurnRightAnim="CH_TurnR_LAW"
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CrouchTurnLeftAnim="CH_TurnL_LAW"
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IdleCrouchAnim="CHIdle_LAW"
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IdleWeaponAnim="Idle_LAW"
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IdleRestAnim="Idle_LAW"
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IdleChatAnim="Idle_LAW"
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IdleHeavyAnim="Idle_LAW"
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IdleRifleAnim="Idle_LAW"
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FireAnims(0)="Fire_LAW"
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FireAnims(1)="Fire_LAW"
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FireAnims(2)="Fire_LAW"
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FireAnims(3)="Fire_LAW"
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FireAltAnims(0)="Fire_LAW"
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FireAltAnims(1)="Fire_LAW"
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FireAltAnims(2)="Fire_LAW"
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FireAltAnims(3)="Fire_LAW"
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FireCrouchAnims(0)="CHFire_LAW"
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FireCrouchAnims(1)="CHFire_LAW"
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FireCrouchAnims(2)="CHFire_LAW"
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FireCrouchAnims(3)="CHFire_LAW"
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FireCrouchAltAnims(0)="CHFire_LAW"
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FireCrouchAltAnims(1)="CHFire_LAW"
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FireCrouchAltAnims(2)="CHFire_LAW"
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FireCrouchAltAnims(3)="CHFire_LAW"
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HitAnims(0)="HitF_LAW"
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HitAnims(1)="HitB_LAW"
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HitAnims(2)="HitL_LAW"
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HitAnims(3)="HitR_LAW"
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PostFireBlendStandAnim="Blend_LAW"
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PostFireBlendCrouchAnim="CHBlend_LAW"
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MeshRef="KF_Weapons3rd_Trip.LAW_3rd"
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bHeavy=True
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}
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