This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
18 lines
2.1 KiB
Ucode
18 lines
2.1 KiB
Ucode
class NiceM79GrenadeLauncher extends NiceWeapon;
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simulated function PostBeginPlay(){
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local AutoReloadAnimDesc reloadDesc;
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autoReloadsDescriptions.Length = 0;
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reloadDesc.canInterruptFrame = 0.101;
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reloadDesc.trashStartFrame = 0.65;//0.869;
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reloadDesc.resumeFrame = 0.101;
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reloadDesc.speedFrame = 0.101;
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reloadDesc.animName = 'Fire';
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autoReloadsDescriptions[0] = reloadDesc;
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reloadDesc.animName = 'Iron_Fire';
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autoReloadsDescriptions[1] = reloadDesc;
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super.PostBeginPlay();
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}
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defaultproperties
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{
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bChangeClipIcon=True
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bChangeBulletsIcon=True
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hudClipTexture=Texture'KillingFloor2HUD.HUD.Hud_M79'
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hudBulletsTexture=Texture'KillingFloor2HUD.HUD.Hud_M79'
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reloadType=RTYPE_AUTO
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ForceZoomOutOnFireTime=0.400000
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MagCapacity=1
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ReloadRate=0.010000
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ReloadAnimRate=1.000000
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bHoldToReload=True
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Weight=4.000000
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bHasAimingMode=True
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IdleAimAnim="Idle_Iron"
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StandardDisplayFOV=65.000000
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TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_M79'
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bIsTier2Weapon=True
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MeshRef="KF_Weapons2_Trip.M79_Trip"
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SkinRefs(0)="KF_Weapons2_Trip_T.Special.M79_cmb"
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SelectSoundRef="KF_M79Snd.M79_Select"
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HudImageRef="KillingFloor2HUD.WeaponSelect.M79_unselected"
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SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M79"
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PlayerIronSightFOV=70.000000
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ZoomedDisplayFOV=45.000000
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FireModeClass(0)=Class'NicePack.NiceM79Fire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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AIRating=0.650000
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CurrentRating=0.650000
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Description="A classic Vietnam era grenade launcher. Launches single high explosive grenades."
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DisplayFOV=65.000000
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Priority=162
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InventoryGroup=3
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GroupOffset=11
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PickupClass=Class'NicePack.NiceM79Pickup'
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PlayerViewOffset=(X=18.000000,Y=20.000000,Z=-6.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceM79Attachment'
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IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
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ItemName="M79 Grenade Launcher"
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LightType=LT_None
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LightBrightness=0.000000
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LightRadius=0.000000
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}
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