This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
5 lines
721 B
Ucode
5 lines
721 B
Ucode
class NiceRocket extends NiceBullet;
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defaultproperties
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{
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charMinExplosionDist=250.000000
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bDisableComplexMovement=False
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movementAcceleration=(Z=-490.000000)
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movementFallTime=1.000000
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TrailClass=Class'ROEffects.PanzerfaustTrail'
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trailXClass=None
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explosionImpact=(bImportanEffect=True,decalClass=Class'ROEffects.RocketMarkDirt',EmitterClass=Class'KFMod.LawExplosion',emitterShiftWall=20.000000,emitterShiftPawn=20.000000,noiseRef="KF_LAWSnd.Rocket_Explode",noiseVolume=2.000000)
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disintegrationImpact=(EmitterClass=Class'KFMod.SirenNadeDeflect',noiseRef="Inf_Weapons.faust_explode_distant02",noiseVolume=2.000000)
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StaticMeshRef="KillingFloorStatics.LAWRocket"
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DrawScale=0.700000
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}
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