This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
4 lines
1.2 KiB
Ucode
4 lines
1.2 KiB
Ucode
class NiceRPK47Fire extends NiceHeavyFire;
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defaultproperties
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{
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ProjectileSpeed=37250.000000
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contBonus=1.400000
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FireAimedAnim="Fire_Iron"
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RecoilRate=0.050000
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maxVerticalRecoilAngle=400
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maxHorizontalRecoilAngle=200
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ShellEjectClass=Class'ROEffects.KFShellEjectAK'
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ShellEjectBoneName="Shell_eject"
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bAccuracyBonusForSemiAuto=True
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bRandomPitchFireSound=False
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FireSoundRef="HMG_S.RPK.rpk47_shoot"
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StereoFireSoundRef="HMG_S.RPK.rpk47_shoot"
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NoAmmoSoundRef="HMG_S.RPK.rpk47_empty"
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DamageType=Class'NicePack.NiceDamTypeRPK47MG'
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DamageMin=100
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DamageMax=100
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Momentum=10500.000000
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bPawnRapidFireAnim=True
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TransientSoundVolume=1.300000
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FireLoopAnim="Fire"
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TweenTime=0.025000
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FireForce="AssaultRifleFire"
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FireRate=0.109000
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AmmoClass=Class'NicePack.NiceRPK47Ammo'
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ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
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ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
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ShakeRotTime=0.750000
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ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
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ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
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ShakeOffsetTime=1.250000
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BotRefireRate=0.990000
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP'
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aimerror=42.000000
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} |