This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
15 lines
1.4 KiB
Ucode
15 lines
1.4 KiB
Ucode
class NiceXMV850Fire extends NiceHeavyFire;
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simulated function HandleRecoil(float Rec)
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{
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local float truncatedContLenght;
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local float recoilMod;
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truncatedContLenght = FMin(currentContLenght, 20.0);
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recoilMod = 1.0 - (truncatedContLenght / 20.0);
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super.HandleRecoil(Rec * recoilMod);
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}
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defaultproperties
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{
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ProjectileSpeed=42650.000000
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maxBonusContLenght=5
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contBonusReset=false
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FireAimedAnim="FireLoop"
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RecoilRate=0.040000
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maxVerticalRecoilAngle=450
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maxHorizontalRecoilAngle=225
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ShellEjectClass=Class'ROEffects.KFShellEjectSCAR'
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ShellEjectBoneName="ejector"
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FireSoundRef="HMG_S.XMV.XMV-Fire-1"
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StereoFireSoundRef="HMG_S.XMV.XMV-Fire-1"
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NoAmmoSoundRef="HMG_S.M41A.DryFire"
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DamageType=Class'NicePack.NiceDamTypeXMV850M'
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DamageMin=30
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DamageMax=30
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Momentum=8500.000000
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bPawnRapidFireAnim=True
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TransientSoundVolume=1.800000
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FireAnim="FireLoop"
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TweenTime=0.025000
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FireForce="AssaultRifleFire"
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FireRate=0.065000
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AmmoClass=Class'NicePack.NiceXMV850Ammo'
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ShakeRotMag=(X=50.000000,Y=50.000000,Z=300.000000)
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ShakeRotRate=(X=7500.000000,Y=7500.000000,Z=7500.000000)
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ShakeRotTime=0.650000
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ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
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ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
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ShakeOffsetTime=1.150000
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BotRefireRate=0.990000
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
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aimerror=42.000000
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} |