NicePack/sources/Weapons/Playable/Melee/Knife/NiceKnife.uc
Anton Tarasenko 12d95e387e Revert weapon conversion
This patch reverts first step of global weapon conversion
that would have halted the release of the next version for too long.
2020-04-17 23:06:41 +07:00

5 lines
1.1 KiB
Ucode

class NiceKnife extends NiceMeleeWeapon;
defaultproperties
{
weaponRange=65.000000
BloodyMaterial=Combiner'KF_Weapons_Trip_T.melee.knife_bloody_cmb'
BloodSkinSwitchArray=0
bSpeedMeUp=True
HudImage=Texture'KillingFloorHUD.WeaponSelect.knife_unselected'
SelectedHudImage=Texture'KillingFloorHUD.WeaponSelect.knife'
Weight=0.000000
bKFNeverThrow=True
StandardDisplayFOV=75.000000
TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Knife'
bIsTier2Weapon=True
FireModeClass(0)=Class'NicePack.NiceKnifeFire'
FireModeClass(1)=Class'NicePack.NiceKnifeFireB'
SelectSound=SoundGroup'KF_KnifeSnd.Knife_Select'
AIRating=0.200000
CurrentRating=0.200000
Description="Military Combat Knife"
DisplayFOV=75.000000
Priority=45
GroupOffset=1
PickupClass=Class'NicePack.NiceKnifePickup'
BobDamping=8.000000
AttachmentClass=Class'NicePack.NiceKnifeAttachment'
IconCoords=(X1=246,Y1=80,X2=332,Y2=106)
ItemName="Knife"
Mesh=SkeletalMesh'KF_Weapons_Trip.Knife_Trip'
Skins(0)=Combiner'KF_Weapons_Trip_T.melee.knife_cmb'
}