This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
27 lines
864 B
Ucode
27 lines
864 B
Ucode
class NiceKnifeFire extends NiceMeleeFire;
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var name LastFireAnim;
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/*function name GetCorrectAnim(bool bLoop, bool bAimed){
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FireAnim = super.GetCorrectAnim(bLoop, bAimed);
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if( LastFireAnim == FireAnims[1] && FireAnim == FireAnims[2]
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|| LastFireAnim == FireAnims[2] && FireAnim == FireAnims[1]
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|| LastFireAnim == FireAnims[2] && FireAnim == FireAnims[2])
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FireAnim = FireAnims[0];
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LastFireAnim = FireAnim;
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return FireAnim;
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}*/
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defaultproperties
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{
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damageDelay=0.450000
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MeleeHitSounds(0)=SoundGroup'KF_KnifeSnd.Knife_HitFlesh'
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FireAnims(0)="Fire"
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FireAnims(1)="Fire2"
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FireAnims(2)="fire3"
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FireAnims(3)="Fire4"
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HitEffectClass=Class'KFMod.KnifeHitEffect'
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WideDamageMinHitAngle=0.750000
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DamageType=Class'NicePack.NiceDamTypeKnife'
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DamageMax=19
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FireRate=0.600000
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BotRefireRate=0.300000
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}
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