This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
5 lines
1.9 KiB
Ucode
5 lines
1.9 KiB
Ucode
class NicePKM extends NiceAssaultRifle;
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defaultproperties
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{
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bSemiAutoFireEnabled=False
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reloadPreEndFrame=0.079000
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reloadEndFrame=0.758000
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reloadChargeEndFrame=0.858000
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reloadMagStartFrame=0.356000
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reloadChargeStartFrame=0.805000
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MagazineBone="cartridge01"
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MagCapacity=80
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ReloadRate=6.000000
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ReloadAnim="Reload"
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ReloadAnimRate=1.000000
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FlashBoneName="tip_1"
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WeaponReloadAnim="Reload_M14"
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bHasAimingMode=True
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IdleAimAnim="Iron_Idle"
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QuickPutDownTime=0.300000
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QuickBringUpTime=0.300000
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StandardDisplayFOV=65.000000
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SleeveNum=2
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TraderInfoTexture=Texture'HMG_T.PKM.PKM_Trader'
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bIsTier2Weapon=True
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MeshRef="HMG_A.pkmmesh"
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SkinRefs(0)="HMG_T.PKM.wpn_pkm"
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SkinRefs(1)="HMG_T.PKM.wpn_pkm_lenta"
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SkinRefs(2)="KF_Weapons_Trip_T.hands.hands_1stP_military_cmb"
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SelectSoundRef="HMG_S.PKM.pkm_draw"
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HudImageRef="HMG_T.PKM.PKM_Unselected"
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SelectedHudImageRef="HMG_T.PKM.PKM_selected"
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PlayerIronSightFOV=65.000000
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ZoomedDisplayFOV=32.000000
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FireModeClass(0)=Class'NicePack.NicePKMFire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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AIRating=0.550000
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CurrentRating=0.550000
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bShowChargingBar=True
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Description="The PKM (Kalashnikov's Machine-gun Modernized) adopted to service in 1969. It is a modernized, product-improved version of the PK (Pulemyot Kalashnikova)."
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EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
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DisplayFOV=65.000000
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Priority=190
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CustomCrosshair=11
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CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
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InventoryGroup=3
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GroupOffset=7
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PickupClass=Class'NicePack.NicePKMPickup'
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PlayerViewOffset=(X=-10.000000,Y=18.000000,Z=-11.000000)
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BobDamping=5.000000
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AttachmentClass=Class'NicePack.NicePKMAttachment'
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IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
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ItemName="PKM"
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TransientSoundVolume=1.250000
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}
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