This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
10 lines
2.1 KiB
Ucode
10 lines
2.1 KiB
Ucode
class NicePKMAttachment extends NiceAttachment;
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simulated function DoFlashEmitter(){
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if(mMuzFlash3rd == none){
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mMuzFlash3rd = Spawn(mMuzFlashClass);
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AttachToBone(mMuzFlash3rd, 'wpn_silencer');
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}
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if(mMuzFlash3rd != none)
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mMuzFlash3rd.SpawnParticle(1);
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}
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defaultproperties
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{
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mMuzFlashClass=Class'ScrnHMG.MuzzleFlash3rdPKM'
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mTracerClass=Class'KFMod.KFNewTracer'
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mShellCaseEmitterClass=Class'ScrnHMG.PKMShellSpewer'
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ShellEjectBoneName="magazin"
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MovementAnims(0)="JogF_AK47"
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MovementAnims(1)="JogB_AK47"
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MovementAnims(2)="JogL_AK47"
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MovementAnims(3)="JogR_AK47"
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TurnLeftAnim="TurnL_AK47"
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TurnRightAnim="TurnR_AK47"
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CrouchAnims(0)="CHWalkF_AK47"
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CrouchAnims(1)="CHWalkB_AK47"
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CrouchAnims(2)="CHWalkL_AK47"
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CrouchAnims(3)="CHWalkR_AK47"
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WalkAnims(0)="WalkF_AK47"
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WalkAnims(1)="WalkB_AK47"
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WalkAnims(2)="WalkL_AK47"
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WalkAnims(3)="WalkR_AK47"
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CrouchTurnRightAnim="CH_TurnR_AK47"
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CrouchTurnLeftAnim="CH_TurnL_AK47"
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IdleCrouchAnim="CHIdle_AK47"
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IdleWeaponAnim="Idle_AK47"
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IdleRestAnim="Idle_AK47"
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IdleChatAnim="Idle_AK47"
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IdleHeavyAnim="Idle_AK47"
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IdleRifleAnim="Idle_AK47"
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FireAnims(0)="Fire_AK47"
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FireAnims(1)="Fire_AK47"
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FireAnims(2)="Fire_AK47"
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FireAnims(3)="Fire_AK47"
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FireAltAnims(0)="Fire_AK47"
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FireAltAnims(1)="Fire_AK47"
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FireAltAnims(2)="Fire_AK47"
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FireAltAnims(3)="Fire_AK47"
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FireCrouchAnims(0)="CHFire_AK47"
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FireCrouchAnims(1)="CHFire_AK47"
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FireCrouchAnims(2)="CHFire_AK47"
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FireCrouchAnims(3)="CHFire_AK47"
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FireCrouchAltAnims(0)="CHFire_AK47"
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FireCrouchAltAnims(1)="CHFire_AK47"
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FireCrouchAltAnims(2)="CHFire_AK47"
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FireCrouchAltAnims(3)="CHFire_AK47"
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HitAnims(0)="HitF_AK47"
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HitAnims(1)="HitB_AK47"
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HitAnims(2)="HitL_AK47"
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HitAnims(3)="HitR_AK47"
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PostFireBlendStandAnim="Blend_AK47"
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PostFireBlendCrouchAnim="CHBlend_AK47"
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MeshRef="HMG_A.pkm3rd"
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bRapidFire=True
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bAltRapidFire=True
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SplashEffect=Class'ROEffects.BulletSplashEmitter'
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CullDistance=5000.000000
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DrawScale=0.700000
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}
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