This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
10 lines
2.8 KiB
Ucode
10 lines
2.8 KiB
Ucode
class NiceGlockShell extends KFShellEject;
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simulated function Trigger(Actor Other, Pawn EventInstigator){
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Emitters[0].SpawnParticle(1);
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Emitters[1].SpawnParticle(3);
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}
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defaultproperties
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{
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Begin Object Class=MeshEmitter Name=MeshEmitter10
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StaticMesh=StaticMesh'kf_generic_sm.Bullet_Shells.Handcannon_Shell'
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RespawnDeadParticles=False
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ZTest=False
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SpinParticles=True
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AutomaticInitialSpawning=False
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Acceleration=(Z=-500.000000)
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ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
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ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
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MaxParticles=25
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UseRotationFrom=PTRS_Actor
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SpinsPerSecondRange=(X=(Min=-3.000000,Max=3.000000),Y=(Min=-3.000000,Max=3.000000),Z=(Min=-3.000000,Max=3.000000))
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StartSizeRange=(X=(Min=2.500000,Max=2.500000),Y=(Min=2.500000,Max=2.500000),Z=(Min=2.500000,Max=2.500000))
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LifetimeRange=(Min=5.000000,Max=5.000000)
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StartVelocityRange=(X=(Min=-45.000000,Max=45.000000),Y=(Min=-45.000000,Max=45.000000),Z=(Min=180.000000,Max=220.000000))
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End Object
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Emitters(0)=MeshEmitter'KFMod.MK23Shell.MeshEmitter10'
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Begin Object Class=SpriteEmitter Name=SpriteEmitter93
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UseDirectionAs=PTDU_Up
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UseCollision=True
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UseColorScale=True
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FadeOut=True
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FadeIn=True
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RespawnDeadParticles=False
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ZTest=False
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UseSizeScale=True
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UseRegularSizeScale=False
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UniformSize=True
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ScaleSizeXByVelocity=True
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AutomaticInitialSpawning=False
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Acceleration=(Z=-210.000000)
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DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
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ColorScale(0)=(Color=(B=255,G=255,R=187))
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ColorScale(1)=(RelativeTime=0.214286,Color=(G=103,R=206,A=255))
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ColorScale(2)=(RelativeTime=0.439286,Color=(B=100,G=177,R=255,A=255))
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ColorScale(3)=(RelativeTime=1.000000,Color=(G=103,R=206,A=255))
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ColorScale(4)=(RelativeTime=1.000000,Color=(G=103,R=206,A=255))
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ColorScale(5)=(RelativeTime=1.000000,Color=(R=128,A=255))
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ColorScale(6)=(RelativeTime=1.000000)
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ColorScale(7)=(RelativeTime=1.000000)
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FadeOutStartTime=0.336000
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FadeInEndTime=0.064000
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MaxParticles=25
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SizeScale(0)=(RelativeSize=1.000000)
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SizeScale(1)=(RelativeTime=1.000000,RelativeSize=0.250000)
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StartSizeRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
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ScaleSizeByVelocityMultiplier=(X=0.010000,Y=0.010000)
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Texture=Texture'KFX.KFSparkHead'
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LifetimeRange=(Min=1.500000,Max=1.500000)
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StartVelocityRange=(X=(Min=-100.000000,Max=100.000000),Y=(Min=-100.000000,Max=100.000000),Z=(Min=50.000000,Max=100.000000))
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End Object
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Emitters(1)=SpriteEmitter'KFMod.MK23Shell.SpriteEmitter93'
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}
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