NicePack/sources/Weapons/Playable/SMG/Kriss/NiceKrissMFire.uc
Anton Tarasenko 12d95e387e Revert weapon conversion
This patch reverts first step of global weapon conversion
that would have halted the release of the next version for too long.
2020-04-17 23:06:41 +07:00

5 lines
1.0 KiB
Ucode

class NiceKrissMFire extends NiceHighROFFire;
defaultproperties
{
FireEndSoundRef="KF_KrissSND.Kriss_Fire_End"
FireEndStereoSoundRef="KF_KrissSND.KF_WEP_KRISS_END_S"
AmbientFireSoundRef="KF_KrissSND.Kriss_Fire_Loop"
ProjectileSpeed=15200.000000
RecoilRate=0.100000
maxVerticalRecoilAngle=20
maxHorizontalRecoilAngle=10
RecoilVelocityScale=0.000000
ShellEjectClass=Class'KFMod.ShellEjectKriss'
ShellEjectBoneName="Shell_eject"
NoAmmoSoundRef="KF_MP7Snd.MP7_DryFire"
DamageType=Class'NicePack.NiceDamTypeKrissM'
DamageMin=35
DamageMax=35
Momentum=12500.000000
FireRate=0.040000
AmmoClass=Class'NicePack.NiceKrissMAmmo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
ShakeRotTime=0.750000
ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.250000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP'
}