NicePack/sources/Weapons/Playable/SMG/MP7M/NiceMP7MFire.uc
Anton Tarasenko 12d95e387e Revert weapon conversion
This patch reverts first step of global weapon conversion
that would have halted the release of the next version for too long.
2020-04-17 23:06:41 +07:00

5 lines
1.0 KiB
Ucode

class NiceMP7MFire extends NiceHighROFFire;
defaultproperties
{
FireEndSoundRef="KF_MP7Snd.MP7_tail"
FireEndStereoSoundRef="KF_MP7Snd.MP7_tailST"
AmbientFireSoundRef="KF_MP7Snd.MP7_FireLoop"
ProjectileSpeed=36750.000000
RecoilRate=0.060000
maxVerticalRecoilAngle=70
maxHorizontalRecoilAngle=35
RecoilVelocityScale=0.000000
ShellEjectClass=Class'ROEffects.KFShellEjectMP'
ShellEjectBoneName="Shell_eject"
NoAmmoSoundRef="KF_MP7Snd.MP7_DryFire"
DamageType=Class'NicePack.NiceDamTypeMP7M'
DamageMin=20
DamageMax=20
Momentum=5500.000000
FireRate=0.063000
AmmoClass=Class'NicePack.NiceMP7MAmmo'
ShakeRotMag=(X=25.000000,Y=25.000000,Z=125.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=3.000000
ShakeOffsetMag=(X=4.000000,Y=2.500000,Z=5.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.250000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP'
Spread=0.012000
SpreadStyle=SS_Random
}