This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
15 lines
1.7 KiB
Ucode
15 lines
1.7 KiB
Ucode
class NiceAA12AutoShotgun extends NiceWeapon;
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// Use alt fire to switch fire modes
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simulated function AltFire(float F){
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DoToggle();
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}
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exec function SwitchModes(){
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DoToggle();
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}
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defaultproperties
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{
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reloadPreEndFrame=0.473000
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reloadEndFrame=0.828000
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reloadChargeEndFrame=-1.000000
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reloadMagStartFrame=0.591000
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reloadChargeStartFrame=-1.000000
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MagCapacity=20
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Weight=6.000000
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ReloadRate=3.133000
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ReloadAnim="Reload"
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ReloadAnimRate=1.000000
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WeaponReloadAnim="Reload_AA12"
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bHasAimingMode=True
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IdleAimAnim="Idle_Iron"
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StandardDisplayFOV=65.000000
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TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_AA12'
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bIsTier3Weapon=True
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MeshRef="KF_Weapons2_Trip.AA12_Trip"
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SkinRefs(0)="KF_Weapons2_Trip_T.Special.AA12_cmb"
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SelectSoundRef="KF_AA12Snd.AA12_Select"
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HudImageRef="KillingFloor2HUD.WeaponSelect.AA12_unselected"
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SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.AA12"
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PlayerIronSightFOV=80.000000
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ZoomedDisplayFOV=45.000000
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FireModeClass(0)=Class'NicePack.NiceAA12Fire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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AIRating=0.550000
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CurrentRating=0.550000
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bShowChargingBar=True
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Description="An advanced fully automatic shotgun."
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EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
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DisplayFOV=65.000000
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Priority=200
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InventoryGroup=4
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GroupOffset=10
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PickupClass=Class'NicePack.NiceAA12Pickup'
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PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-2.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceAA12Attachment'
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IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
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ItemName="AA12 Shotgun"
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TransientSoundVolume=1.250000
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} |