This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
63 lines
2.2 KiB
Ucode
63 lines
2.2 KiB
Ucode
class NiceBoomStickFire extends NiceShotgunFire;
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var Emitter Flash2Emitter;
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var name MuzzleBoneLeft;
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var name MuzzleBoneRight;
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simulated function InitEffects(){
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if((Level.NetMode == NM_DedicatedServer) || (AIController(Instigator.Controller) != none))
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return;
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if((FlashEmitterClass != none) && ((FlashEmitter == none) || FlashEmitter.bDeleteMe)){
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FlashEmitter = Weapon.Spawn(FlashEmitterClass);
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Weapon.AttachToBone(FlashEmitter, MuzzleBoneLeft);
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}
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if((FlashEmitterClass != none) && ((Flash2Emitter == none) || Flash2Emitter.bDeleteMe)){
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Flash2Emitter = Weapon.Spawn(FlashEmitterClass);
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Weapon.AttachToBone(Flash2Emitter, MuzzleBoneRight);
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}
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if((SmokeEmitterClass != none) && ((SmokeEmitter == none) || SmokeEmitter.bDeleteMe))
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SmokeEmitter = Weapon.Spawn(SmokeEmitterClass);
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}
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simulated function DestroyEffects(){
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super.DestroyEffects();
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if(Flash2Emitter != none)
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Flash2Emitter.Destroy();
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}//MEANTODO
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/*function FlashMuzzleFlash(){
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if(currentContext.sourceWeapon == none)
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return;
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if(currentContext.sourceWeapon.MagAmmoRemainingClient == 2){
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if(Flash2Emitter != none)
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Flash2Emitter.Trigger(Weapon, Instigator);
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}
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else if(FlashEmitter != none)
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FlashEmitter.Trigger(Weapon, Instigator);
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}*/
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defaultproperties
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{
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MuzzleBoneLeft="Tip_Left"
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MuzzleBoneRight="Tip_Right"
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FireIncompleteAnim="Fire_Last"
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FireIncompleteAimedAnim="Fire_Last_Iron"
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bCanFireIncomplete=True
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ProjPerFire=10
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KickMomentum=(X=-105.000000,Z=55.000000)
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FireAimedAnim="Fire_Both_Iron"
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RecoilRate=0.070000
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maxVerticalRecoilAngle=3200
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FireSoundRef="KF_DoubleSGSnd.2Barrel_Fire_Dual"
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StereoFireSoundRef="KF_DoubleSGSnd.2Barrel_Fire_DualST"
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NoAmmoSoundRef="KF_DoubleSGSnd.2Barrel_DryFire"
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DamageType=Class'NicePack.NiceDamTypeDBShotgun'
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DamageMax=63
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TransientSoundVolume=1.900000
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FireAnim="Fire_Both"
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FireRate=0.000000
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AmmoClass=Class'NicePack.NiceDBShotgunAmmo'
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AmmoPerFire=2
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ShakeRotMag=(X=75.000000,Y=75.000000,Z=600.000000)
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ShakeRotTime=6.000000
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ShakeOffsetTime=3.500000
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BotRefireRate=2.500000
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aimerror=2.000000
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Spread=3000.000000
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}
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