This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
14 lines
2.1 KiB
Ucode
14 lines
2.1 KiB
Ucode
class NiceShotgun extends NiceWeapon;
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simulated function fillSubReloadStages(){
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// Loading 8 shells during 173 frames tops, with first shell loaded at frame 15, with 18 frames between load moments
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generateReloadStages(8, 173, 15, 18);
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// Make corrections, based on notify sound positioning
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/*reloadStages[0] = 16.0 / 173.0;
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reloadStages[2] = 50.0 / 173.0;
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reloadStages[7] = 140.0 / 173.0;*/
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}
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defaultproperties
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{
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bChangeClipIcon=True
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hudClipTexture=Texture'KillingFloorHUD.HUD.Hud_Single_Bullet'
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reloadType=RTYPE_SINGLE
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FirstPersonFlashlightOffset=(X=-25.000000,Y=-18.000000,Z=8.000000)
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ForceZoomOutOnFireTime=0.010000
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MagCapacity=8
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ReloadRate=0.666667
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ReloadAnim="Reload"
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ReloadAnimRate=1.000000
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bHoldToReload=True
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WeaponReloadAnim="Reload_Shotgun"
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Weight=4.000000
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bTorchEnabled=True
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bHasAimingMode=True
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IdleAimAnim="Idle_Iron"
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StandardDisplayFOV=65.000000
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TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Combat_Shotgun'
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MeshRef="KF_Weapons_Trip.Shotgun_Trip"
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SkinRefs(0)="KF_Weapons_Trip_T.Shotguns.shotgun_cmb"
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SelectSoundRef="KF_PumpSGSnd.SG_Select"
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HudImageRef="KillingFloorHUD.WeaponSelect.combat_shotgun_unselected"
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SelectedHudImageRef="KillingFloorHUD.WeaponSelect.combat_shotgun"
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PlayerIronSightFOV=70.000000
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ZoomedDisplayFOV=40.000000
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FireModeClass(0)=Class'NicePack.NiceShotgunFire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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AIRating=0.600000
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CurrentRating=0.600000
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bShowChargingBar=True
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Description="A rugged tactical pump action shotgun common to police divisions the world over. It accepts a maximum of 8 shells and can fire in rapid succession."
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DisplayFOV=65.000000
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Priority=135
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InventoryGroup=3
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GroupOffset=2
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PickupClass=Class'NicePack.NiceShotgunPickup'
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PlayerViewOffset=(X=20.000000,Y=18.750000,Z=-7.500000)
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BobDamping=7.000000
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AttachmentClass=Class'NicePack.NiceShotgunAttachment'
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IconCoords=(X1=169,Y1=172,X2=245,Y2=208)
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ItemName="Shotgun"
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TransientSoundVolume=1.000000
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} |