NicePack/sources/Weapons/Playable/SniperWeapons/Crossbow/NiceCrossbowFire.uc
Anton Tarasenko 12d95e387e Revert weapon conversion
This patch reverts first step of global weapon conversion
that would have halted the release of the next version for too long.
2020-04-17 23:06:41 +07:00

5 lines
875 B
Ucode

class NiceCrossbowFire extends NiceFire;
defaultproperties
{
bProjectileFire=True
ProjSpawnOffset=(X=25.000000)
EffectiveRange=2500.000000
ProjectileSpeed=20000.000000
FireAimedAnim="Fire_Iron"
maxVerticalRecoilAngle=100
maxHorizontalRecoilAngle=25
bRandomPitchFireSound=False
FireSoundRef="KF_XbowSnd.Xbow_Fire"
NoAmmoSoundRef="KF_XbowSnd.Xbow_DryFire"
DamageType=Class'NicePack.NiceDamTypeCrossbow'
DamageMax=300
Momentum=150000.000000
bWaitForRelease=True
TransientSoundVolume=1.800000
FireForce="AssaultRifleFire"
FireRate=0.000000
AmmoClass=Class'NicePack.NiceCrossbowAmmo'
ShakeRotMag=(X=3.000000,Y=4.000000,Z=2.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000)
BotRefireRate=1.800000
aimerror=1.000000
}