This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
5 lines
2.0 KiB
Ucode
5 lines
2.0 KiB
Ucode
class NiceHuntingRifle extends NiceScopedWeapon;
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defaultproperties
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{
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lenseMaterialID=2
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scopePortalFOVHigh=22.000000
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scopePortalFOV=12.000000
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ZoomMatRef="ScrnWeaponPack_T.BDHR.RifleCrossFinal"
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ScriptedTextureFallbackRef="KF_Weapons_Trip_T.Rifles.CBLens_cmb"
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CrosshairTexRef="ScrnWeaponPack_T.BDHR.BDHR.HRCross"
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reloadPreEndFrame=0.180000
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reloadEndFrame=0.590000
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reloadChargeEndFrame=0.930000
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reloadChargeStartFrame=0.610000
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bHasScope=True
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ZoomedDisplayFOVHigh=45.000000
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MagCapacity=5
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ReloadRate=3.200000
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ReloadAnim="Reload"
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ReloadAnimRate=1.400000
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WeaponReloadAnim="Reload_M14"
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Weight=6.000000
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bHasAimingMode=True
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IdleAimAnim="Idle_Iron"
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StandardDisplayFOV=65.000000
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TraderInfoTexture=Texture'ScrnWeaponPack_T.BDHR.huntingrifle_Trader'
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MeshRef="ScrnWeaponPack_A.hunt_rifle"
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SkinRefs(0)="ScrnWeaponPack_T.BDHR.HR_Final"
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SkinRefs(1)="KF_Weapons2_Trip_T.hands.BritishPara_Hands_1st_P"
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SkinRefs(2)="KF_Weapons_Trip_T.Rifles.CBLens_cmb"
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SelectSoundRef="KF_PumpSGSnd.SG_Select"
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HudImageRef="ScrnWeaponPack_T.BDHR.HR_Unselected"
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SelectedHudImageRef="ScrnWeaponPack_T.BDHR.HR_selected"
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PlayerIronSightFOV=32.000000
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ZoomedDisplayFOV=60.000000
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FireModeClass(0)=Class'NicePack.NiceHuntingRifleFire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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AIRating=0.650000
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CurrentRating=0.650000
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Description="A rugged and reliable scoped rifle with great penetrative power."
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DisplayFOV=65.000000
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Priority=10
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CustomCrosshair=11
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CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
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InventoryGroup=4
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GroupOffset=3
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PickupClass=Class'NicePack.NiceHuntingRiflePickup'
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PlayerViewOffset=(X=15.000000,Y=16.000000,Z=-4.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceHuntingRifleAttachment'
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IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
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ItemName="Hunting Rifle"
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}
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