This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
5 lines
2.0 KiB
Ucode
5 lines
2.0 KiB
Ucode
class NiceHuntingRifleAttachment extends NiceAttachment;
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defaultproperties
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{
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mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdSTG'
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mTracerClass=Class'KFMod.KFNewTracer'
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MovementAnims(0)="WalkF_Winchester"
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MovementAnims(1)="WalkB_Winchester"
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MovementAnims(2)="WalkL_Winchester"
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MovementAnims(3)="WalkL_Winchester"
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TurnLeftAnim="TurnL_Winchester"
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TurnRightAnim="TurnR_Winchester"
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CrouchAnims(0)="CHwalkF_Winchester"
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CrouchAnims(1)="CHwalkB_Winchester"
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CrouchAnims(2)="CHwalkL_Winchester"
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CrouchAnims(3)="CHwalkR_Winchester"
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WalkAnims(0)="WalkF_Winchester"
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WalkAnims(1)="WalkB_Winchester"
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WalkAnims(2)="WalkL_Winchester"
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WalkAnims(3)="WalkL_Winchester"
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CrouchTurnRightAnim="CH_TurnR_Winchester"
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CrouchTurnLeftAnim="CH_TurnL_Winchester"
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IdleCrouchAnim="CHIdle_Winchester"
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IdleWeaponAnim="IS_Idle_Winchester"
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IdleRestAnim="IS_Idle_Winchester"
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IdleChatAnim="IS_Idle_Winchester"
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IdleHeavyAnim="IS_Idle_Winchester"
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IdleRifleAnim="IS_Idle_Winchester"
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FireAnims(0)="Claw"
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FireAnims(1)="Claw"
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FireAnims(2)="Claw"
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FireAnims(3)="Claw"
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FireAltAnims(0)="IS_Fire_Winchester"
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FireAltAnims(1)="IS_Fire_Winchester"
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FireAltAnims(2)="IS_Fire_Winchester"
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FireAltAnims(3)="IS_Fire_Winchester"
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FireCrouchAnims(0)="CHFire_Winchester"
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FireCrouchAnims(1)="CHFire_Winchester"
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FireCrouchAnims(2)="CHFire_Winchester"
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FireCrouchAnims(3)="CHFire_Winchester"
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FireCrouchAltAnims(0)="CHFire_Winchester"
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FireCrouchAltAnims(1)="CHFire_Winchester"
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FireCrouchAltAnims(2)="CHFire_Winchester"
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FireCrouchAltAnims(3)="CHFire_Winchester"
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HitAnims(0)="HitF_Winchester"
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HitAnims(1)="HitB_Winchester"
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HitAnims(2)="HitL_Winchester"
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HitAnims(3)="HitR_Winchester"
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PostFireBlendStandAnim="Blend_Winchester"
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PostFireBlendCrouchAnim="CHBlend_Winchester"
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MeshRef="ScrnWeaponPack_A.HuntingRifle3rd"
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bHeavy=True
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SplashEffect=Class'ROEffects.BulletSplashEmitter'
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CullDistance=5000.000000
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}
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