51 lines
1.7 KiB
Ucode
51 lines
1.7 KiB
Ucode
class NiceCrossbowAttachment extends NiceAttachment;
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defaultproperties
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{
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bDoFiringEffects=False
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MovementAnims(0)="JogF_Crossbow"
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MovementAnims(1)="JogB_Crossbow"
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MovementAnims(2)="JogL_Crossbow"
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MovementAnims(3)="JogR_Crossbow"
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TurnLeftAnim="TurnL_Crossbow"
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TurnRightAnim="TurnR_Crossbow"
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CrouchAnims(0)="CHwalkF_Crossbow"
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CrouchAnims(1)="CHwalkB_Crossbow"
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CrouchAnims(2)="CHwalkL_Crossbow"
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CrouchAnims(3)="CHwalkR_Crossbow"
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WalkAnims(0)="WalkF_Crossbow"
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WalkAnims(1)="WalkB_Crossbow"
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WalkAnims(2)="WalkL_Crossbow"
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WalkAnims(3)="WalkR_Crossbow"
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CrouchTurnRightAnim="CH_TurnR_Crossbow"
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CrouchTurnLeftAnim="CH_TurnL_Crossbow"
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IdleCrouchAnim="CHIdle_Crossbow"
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IdleWeaponAnim="Idle_Crossbow"
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IdleRestAnim="Idle_Crossbow"
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IdleChatAnim="Idle_Crossbow"
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IdleHeavyAnim="Idle_Crossbow"
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IdleRifleAnim="Idle_Crossbow"
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FireAnims(0)="Fire_Crossbow"
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FireAnims(1)="Fire_Crossbow"
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FireAnims(2)="Fire_Crossbow"
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FireAnims(3)="Fire_Crossbow"
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FireAltAnims(0)="Fire_Crossbow"
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FireAltAnims(1)="Fire_Crossbow"
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FireAltAnims(2)="Fire_Crossbow"
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FireAltAnims(3)="Fire_Crossbow"
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FireCrouchAnims(0)="CHFire_Crossbow"
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FireCrouchAnims(1)="CHFire_Crossbow"
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FireCrouchAnims(2)="CHFire_Crossbow"
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FireCrouchAnims(3)="CHFire_Crossbow"
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FireCrouchAltAnims(0)="CHFire_Crossbow"
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FireCrouchAltAnims(1)="CHFire_Crossbow"
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FireCrouchAltAnims(2)="CHFire_Crossbow"
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FireCrouchAltAnims(3)="CHFire_Crossbow"
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HitAnims(0)="HitF_Crossbow"
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HitAnims(1)="HitB_Crossbow"
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HitAnims(2)="HitL_Crossbow"
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HitAnims(3)="HitR_Crossbow"
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PostFireBlendStandAnim="Blend_Crossbow"
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PostFireBlendCrouchAnim="CHBlend_Crossbow"
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MeshRef="KF_Weapons3rd_Trip.Crossbow_3rd"
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}
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