64 lines
1.9 KiB
Ucode
64 lines
1.9 KiB
Ucode
// Zombie Monster for KF Invasion gametype
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// He's speedy, and swings with a Single enlongated arm, affording him slightly more range
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class NiceZombieGoreFastBase extends NiceMonster
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abstract;
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#exec OBJ LOAD FILE=
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var bool bRunning;
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var float RunAttackTimeout;
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replication
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{
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reliable if(Role == ROLE_Authority)
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bRunning;
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}
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//-------------------------------------------------------------------------------
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// NOTE: All Code resides in the child class(this class was only created to
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// eliminate hitching caused by loading default properties during play)
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//-------------------------------------------------------------------------------
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defaultproperties
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{
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fuelRatio=0.650000
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clientHeadshotScale=1.600000
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MeleeAnims(0)="GoreAttack1"
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MeleeAnims(1)="GoreAttack2"
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MeleeAnims(2)="GoreAttack1"
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bCannibal=True
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MeleeDamage=15
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damageForce=5000
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KFRagdollName="GoreFast_Trip"
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CrispUpThreshhold=8
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bUseExtendedCollision=True
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ColOffset=(Z=52.000000)
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ColRadius=25.000000
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ColHeight=10.000000
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ExtCollAttachBoneName="Collision_Attach"
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SeveredArmAttachScale=0.900000
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SeveredLegAttachScale=0.900000
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PlayerCountHealthScale=0.150000
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OnlineHeadshotOffset=(X=5.000000,Z=53.000000)
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OnlineHeadshotScale=1.500000
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MotionDetectorThreat=0.500000
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ScoringValue=12
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IdleHeavyAnim="GoreIdle"
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IdleRifleAnim="GoreIdle"
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MeleeRange=30.000000
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GroundSpeed=120.000000
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WaterSpeed=140.000000
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HealthMax=250.000000
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Health=250
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HeadHeight=2.500000
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HeadScale=1.500000
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MenuName="Nice Gorefast"
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MovementAnims(0)="GoreWalk"
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WalkAnims(0)="GoreWalk"
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WalkAnims(1)="GoreWalk"
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WalkAnims(2)="GoreWalk"
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WalkAnims(3)="GoreWalk"
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IdleCrouchAnim="GoreIdle"
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IdleWeaponAnim="GoreIdle"
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IdleRestAnim="GoreIdle"
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DrawScale=1.200000
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PrePivot=(Z=10.000000)
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Mass=350.000000
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RotationRate=(Yaw=45000,Roll=0)
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}
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